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Both elements are set to None in reorderables when Cancel is clicked in ...
How to reproduce: 1. Open attached project "case_941_repro.zip" 2. Open "SampleScene" scene 3. Select "Cube" & "Cube3" GameObjects i... Read more
ProBuilderize option is disabled when the object is selected with the Ob...
How to reproduce: 1. Open the attached '1305938.zip' project 2. Open 'SampleScene' 3. Open Tools > ProBuilder > ProBuilder Window 4.... Read more
[VFX] Empty Visual Effect Component generates about 14 KB of Garbage eve...
1. Open the attached project named "Case_1305929" 2. Open the SampleScene 3. Open the Profiler Window and switch it to the Editor mo... Read more
Exception object is null when there are multiple catch blocks with the s...
Reproduction steps: 1. Open user's project "UnityDebuggerRepro.zip" 2. Open "SampleScene" Scene 3. Open a project (any project, can ... Read more
Drop-down menus appearing in the wrong position
Selecting a menu item that has a drop-down makes it appear in the wrong position. At the moment I can only repo this on macOS 11.0.... Read more
[Visual Scripting] Graph Editor window doesn't open on double-clicking o...
The Graph Editor window doesn't open on double-clicking on the Graph Asset from the Project window. It breaks the consistency from t... Read more
'Screen position out of view frustum' is thrown when opening project
1) Open attached project 3) Select the Rect tool 2) In scene view select any GameObject. Notice error message in the console. Read more
[2D][Sprite Shape] Sprite shape edge collider has a gap at end point if ...
[2D][Sprite Shape] Sprite shape edge collider has a gap at end point if optimise collider is disabled Repro steps: - Open SampleSce... Read more
Index was out of range is thrown when building a new Build Script with L...
How to reproduce: 1. Open the user's attached "addressablebug-lightingdata.zip" project 2. Go to Window -> Asset Management -> Addre... Read more
Animator with Update Mode set to Normal ignores Time.timeScale
Reproduction steps: 1. Download and open the submitted project "AnimatorTimeScale.zip" 2. Open the Sample scene 3. Set the TimeScale... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view