Search Issue Tracker
Fixed in 6.0.0
Votes
0
Found in [Package]
5.1.0
Issue ID
1305867
Regression
No
[2D][Sprite Shape] Sprite shape edge collider has a gap at end point if optimise collider is disabled
[2D][Sprite Shape] Sprite shape edge collider has a gap at end point if optimise collider is disabled
Repro steps:
- Open SampleScene
- Notice Sprite Shape Profile gameobject in scene has missing edge collider at the bottom corner
- Enter playmode, observe circle falls off gap in Sprite Shape Profile object
- Exit playmode and enable Optimise Collider in Sprite Shape Profile gameobject, observe there is no gap now
- Enter playmode again, observe circle does not fall off Sprite Shape Profile object
Actual result: Sprite Shape Profile gameobject in scene has missing edge collider at end point
Expected result: Sprite Shape Profile gameobject in scene does not have missing edge collider
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 6.0.0):
A fix for this issue is available on 2D Sprite Shape package 6.0.0 and above on Unity 2021.2.0a13 and above