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Unity purchasing gives error on project upgrade due to failing to find U...
Steps to reproduce: The easiest way to reproduce this error is to do an upgrade from one version to another, so, to reproduce1. Open... Read more
[Shader Graph] Editor freezes when a Node is converted to Sub Graph twice
On converting Node to Sub-graph second time causes to editor freeze, refer the attached video Steps to repro:1. Create a new project... Read more
GameObject is not properly Rotated when its Rigidbody is set to Interpolate
How to reproduce:1. Open the user's attached case2. Open the "ShowcaseScene" Scene3. Enter the Play Mode4. Walk left to enter the "G... Read more
Missing Profiler.EndSample (BeginSample and EndSample count must match) ...
This bug also causes URP test runner tests failing. Steps:1. create project with URP template2. open sample scene3. hit play4. open ... Read more
GameObjects with a Mesh Renderer Component don't appear visually in the ...
How to reproduce:1. Open the user's attached project2. Build and Run the Game Expected result: All Sprites are seen as in the Editor... Read more
[Addressables] LoadAssetAsync<T> returns null when passing an interface ...
How to reproduce:1. Open the user attached project2. Run the included playmode tests Expected results: All tests finish successfully... Read more
Unity crashes on Editor::TaskManager::Register when activating license w...
How to reproduce:1. Delete the license file2. Run Unity with CLI using: Unity.exe -quit -batchmode -serial "SB-XXXX-XXXX-XXXX-XXXX-X... Read more
Unity titlebar reports Trial license
Many users are reporting that their Unity is showing as Trial version instead of Pro/Plus.Forum threads:https://forum.unity.com/thre... Read more
[Output] Shader errors when compiling the runtime shader of a lit output...
Repro steps:1. Open the attached VFX2. Enable Runtime Mode (Forced)3. Observe that the effect doesn't render and console errors are ... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps:1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open