Search Issue Tracker
Fixed in 1.13.1
Votes
3
Found in [Package]
1.1.5
Issue ID
1193655
Regression
No
[Addressables] LoadAssetAsync<T> returns null when passing an interface as a type 'T'
How to reproduce:
1. Open the user attached project
2. Run the included playmode tests
Expected results: All tests finish successfully
Actual results: Test for LoadAssetAsync<T> where T is an interface fails
Reproducible with: 2019.2.11f1, 2019.3.0b8, 2020.1.0a11 (package ver. 1.1.5, 1.1.1.10, 1.2.4)
Could not test on 2018.4.12f1 due to compilation errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Resolution Note (fix version 1.13.1):
This was resolved in 1.13.1 I went ahead and tested it in the latest version as well to make sure it's still good. Your derived glasses should work properly now.
Let me know if you have any further issues.