Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.2
2019.2.2f1
2019.3
Issue ID
1193689
Regression
No
GameObjects with a Mesh Renderer Component don't appear visually in the Game Build
How to reproduce:
1. Open the user's attached project
2. Build and Run the Game
Expected result: All Sprites are seen as in the Editor's Game View.
Actual result: Some of the Sprites are not visible. (Completely black)
Reproducible in: 2018.4.12f1, 2019.2.11f1, 2019.3.0b6
Not reproducible in: 2019.3.0b7, 2019.3.0b8, 2020.1.0a9
Couldn't test with Unity 2017.4 (Compilation errors when Building the Game)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0b7