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[Shuriken] Particle flicker outside the Collider when Outside Trigger is...
How to reproduce: 1. Open the user's attached "Bug.zip" project 2. Open the "SampleScene" Scene 3. Select the "MOVE ME" GameObject i... Read more
[Shadergraph] Reordering enum entries causes the enum to change in the m...
Repro steps: 1. Create a shadergraph 2. Create an enum keyword 3. Drag the keyword onto the graph and plug it into base color 4. Mak... Read more
[URP] Particle Velocity Vertex Stream broken when Render Alignment is se...
How to reproduce: 1. Open the attached "URPParticleVelocityVertexStreamBroken.zip" project 2. Open the "SampleScene" Scene 3. Enter ... Read more
[HDRP] Emission Input variables do not have any effect when animated
How to reproduce: 1. Open the attached "1328108_Repro" project 2. Open the "Test" Scene 3. Open the Animation window (Window->Animat... Read more
Shaders controlling cull mode via a property get incorrectly rendered in...
How to reproduce: 1. Open attached project "ShadersCull.zip" and scene "Test" 2. In Project window, select Assets/A.mat 3. In Inspec... Read more
Null references on Prefab after changes are made to ScriptableObject GUI...
Reproduction steps: 1. Open attached project "NullRef.zip" 2. Open Assets/SampleAsset.asset.meta in a text editor, modify the last c... Read more
[Oculus][XR] Custom ShaderGraph Shader in skybox breaks Single Pass Inst...
How to reproduce: 1. Open the user's attached project "SkyboxTestURP10.zip" 2. Load the Scene "SampleScene" 3. Make sure the Oculus ... Read more
RaycastCommand maxHits parameter does not have any effect on how many hi...
How to reproduce: 1. Open the attached project 2. Enable Gizmos in the Game View 3. Click Play 4. Observe Game View Expected result... Read more
[Profiler] Column Headers of the Hierarchy and the Raw Hierarchy views a...
How to reproduce: 1. Create a new project 2. Open Window > Analysis > Profiler 3. Enter and exit the Play mode to capture some data ... Read more
You can name the table with the same name if you add a space at the end ...
Steps to repro: 1. Create a String Table Collection, name it "Name" 2. Try to create a new String Table Collection and name it "Name... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used