Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
12.0.0
Issue ID
1328108
Regression
No
[HDRP] Emission Input variables do not have any effect when animated
How to reproduce:
1. Open the attached "1328108_Repro" project
2. Open the "Test" Scene
3. Open the Animation window (Window->Animation->Animation)
4. In the Hierarchy select the "Cube" GameObject
5. In the Animation window at the top-left press the "Play" button and observer the "Cube" in the Scene view
Expected results: The "Cube" starts emitting red light
Actual results: The "Cube" does not change at all
Reproducible with: 7.6.0 (2019.4.24f1), 10.4.0 (2020.3.5f1), 11.0.0 (2021.1.3f1), 12.0.0 (2021.2.0a13)
Could not test with: 2018.4 because HDRP was not yet available
Notes:
- Once the Emission values are animated on the GameObject they will not have any effect on the GameObject even until the Animator Component is deleted
- No Emission Input properties have any effect when Animated
- The issue is only reproducible using High Definition RP, using Built-in or Universal RP the Emissive Color and other Emissive properties take effect when animated
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Exceeding the platform's supported light limit gives shadow distortion when using Deferred Rendering Path
- URP Sample Buffer Image Tile is moved when the Offset Value is changed
- Static constructor in a struct returns false when running tests with IL2CPP
- Console throws warnings and a MissingReferenceException error for XR packages when doing a clean project import
- [Linux][IL2CPP] Dedicated server crashes when calling Socket.Send
Resolution Note (fix version 12.0.0):
Fixed in Unity 2021.2.0b1