Search Issue Tracker
By Design
Votes
2
Found in
2018.4
2019.4
2020.3
2020.3.3f1
2021.1
2021.2
Issue ID
1328050
Regression
No
RaycastCommand maxHits parameter does not have any effect on how many hits the Raycast returns
How to reproduce:
1. Open the attached project
2. Enable Gizmos in the Game View
3. Click Play
4. Observe Game View
Expected result: The green line goes through all cubes
Actual result: The green line stops at the first cube
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a13
Workaround: You can recast the ray at the hit point to get the multiple hits
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
As stated in an identical case 1041352, this behaviour is by design. Scripting API is being updated.