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[MacOS] Touchpad pinch zoom is not working in a VFX/Shader graph
How to reproduce:1. Create a new HDRP project2. Create a new VFX graph or a Shader graph3. Zoom using the touchpad (pinch zoom)4. Ob... Read more
Crash on UnsafeUtility_CUSTOM_MemSet when entering Play mode
Reproduction steps:1. Open the user’s attached project “Eo Fusion 2022.zip“2. Enter Play mode3. Wait a few seconds Expected results:... Read more
[Backport] [Windows] FlexibleFire Shader Graph throws an error when atte...
How to reproduce:1. Open the project folder of the attached "VFXGraphRepro.zip" project2. Delete the "Library" folder3. Open the pro... Read more
Importer(TextureImporter) generated inconsistent result for asset when i...
How to reproduce:1. Open the attached project "Heads"2. Open the "SCENE" scene3. Observe the result Expected result: Assets look the... Read more
Shadow Cascades are acting weird and are rendered differently when chang...
How to reproduce:1. Open the attached project "ShadowCascadesIssue_3D"2. Observe the Scene View by changing the View Position Expect... Read more
VFX Graph's Operator Subgraphs are turned into Empty Subgraph Operators ...
How to reproduce:1. Open the attached “VFX Test” project2. Open the “New Graph” asset in the Assets folder3. Rename the “RenameMe” a... Read more
[iOS] Memory Leaks when calling "GL.Clear" from Update/Late Update
How to reproduce:1. Build And Run the attached “Archive.zip” project on an iOS device2. In the Xcode go to Debug Navigator and obser... Read more
Editor crashes when moving specific Prefabs in the Prefab Mode with Move...
How to reproduce:1. Open project “LearningProject.zip”2. Open “AirDuct_01_Corner_snaps001” Prefab in the Prefab Mode3. Move it with ... Read more
[iOS] Legacy Graphics Jobs get enabled when building for iOS if “Graphic...
How to reproduce:1. Open project “iOSLegayJobs.zip”2. Build for iOS and deploy to a device3. In the Xcode’s Console window observe t... Read more
Errors in the Console after editing code with Sprite Atlas v2 preview open
Reproduction steps: Open the attached project Open the TestScr.cs script from the Assets folder Go to Assets -> Neon Pack -> S... Read more
All about bugs
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