Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.3
2020.3.12f1
2021.1
2021.2
2022.1
Issue ID
1352740
Regression
No
[Android] Italic Font Style differs between Editor and devices
How to reproduce it:
1. Open the attached project "Font Bug.zip"
2. Load the "FontStyleIssues" Scene
3. Open the Game view
4. Build and Run on Android
5. Compare "Italic" text in the device and in the Game view
Expected result: "Italic" text's Font Style in device and Game view looks similar
Actual result: "Italic" text's Font Style differs. In device, Italic font style looks like Bold Italic
Reproducible with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4
Reproducible on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00013 - Galaxy S6 Edge+ (SM-G928F), OS: 7.0.0, CPU: Exynos 7 Octa (7420), GPU: Mali-T760
Notes:
- "Avenir Next" font is used in the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (2022.1.X):
UI team will not take further action from the UGUI side for this issue as TMP is the recommended solution going forward.