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Editor crashes when entering the Play Mode
Reproduction steps: 1. Open users attached project 2. Open Scenes/SampleScene 3. Enter the Play Mode Expected result: Play Mode is ... Read more
NullReferenceException is thrown when entering Play mode while Canvas is...
Reproduction steps: 1. Open the user's attached project 2. Open the 'SampleScene' 3. Select 'Canvas' GameObject in the Hierarchy win... Read more
[Serialization][Addressables] Scriptable objects can not be loaded in Fa...
Reproduction steps: 1. Open the attached user's Unity project "AddressableTest2.zip" 2. Go to the Scenes folder and open "SampleScen... Read more
Addressables.InitializeAsync() handle is auto-released and false cannot ...
Reproduction steps: 1. Open the user's attached project "Addr11819.zip" 2. Open PrefabsLoader.cs and change line 28 to "initOperatio... Read more
[URP] Render textures not rendering on Android with OpenGLES3 when rende...
Reproduction steps: 1. Open the attached user's Unity project 2. Go to File > Build Settings > Player Settings > Other Settings 3. M... Read more
GameObject active state is changed when it is moved between Scenes creat...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select the GameOb... Read more
Objects cannot be assigned in the Inspector when serialized field is der...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/EnemyCreationScene 3. In the Hierarchy window, select "Bo... Read more
System.Threading.Task tasks cause stall when used in WebGL
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to File -> Build Settings 4. Switch pla... Read more
[iOS] Next camera is prevented from rendering in stack when preCommand b...
Reproduction steps: 1. Download and open the attached "CommandBuffer" project 2. Build and deploy the project to iOS 3. Observe the ... Read more
A test is called twice when [UnitySetUp] attribute is used
How to reproduce: 1. Open the attached project "UnityTestsDoubleSetup.zip" 2. Open Window > General > Test Runner 3. In the Test Run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion