Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
2019.4
2020.3
2020.3.10f1
2021.2
2022.1
2022.2
Issue ID
1395122
Regression
No
System.Threading.Task tasks cause stall when used in WebGL
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Go to File -> Build Settings
4. Switch platform to WebGL
5. Build and Run the project
Expected result: "Start" and "All done" messages are displayed in the running Player, indicating completed tasks
Actual result: "New text" is displayed in the Player, indicating that the Player has frozen
Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2022.2.X):
The team is tracking adding support for System.Threading.Task as a possible future feature.