Search Issue Tracker
Fixed in 14.0.1
Votes
0
Found in [Package]
14.0.0
Issue ID
1395167
Regression
Yes
[URP] Render textures not rendering on Android with OpenGLES3 when render texture camera has Opaque texture rendering turned off
Reproduction steps:
1. Open the attached user's Unity project
2. Go to File > Build Settings > Player Settings > Other Settings
3. Make sure, that in the Other Settings OpenGLES3 is selected in the Graphics APIs section
4. Go back to the Build Settings window
5. Build and install the application to a device
6. Observe the right side in the Scene of the application
Expected result: The render texture on the right side appears in the Scene
Actual result: The render texture is not present in the Scene
Reproducible with: 14.0.0 (2022.2.0a3)
Not reproducible with: 10.8.1 (2020.3.27f1), 12.1.4 (2021.2.9f1), 13.1.5 (2022.1.0b6)
Could not test with: 7.7.1 (2019.4.35f1 (Project breaks due to downgrading)), 13.1.2 (2022.2.0a1 (Project breaks, pink textures in the entire Scene))
Reproduces with these devices:
VLNQA00219 - Samsung Galaxy Note9 USA (SM-N960U), OS: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno 630
VLNQA00404 - Galaxy Z Flip3 5G (SM-F711B), OS: 11, CPU: Snapdragon 888, GPU: Adreno 660
VLNQA00410 - Galaxy Z Fold3 5G (SM-F926U), OS: 11, CPU: Snapdragon 888, GPU: Adreno 660
VLNQA00121 - Samsung Galaxy S9 (SM-G960F), OS: 9.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00006 - Samsung Galaxy S7 (SM-G930F), OS: 8.0.0, CPU: Exynos 8 Octa (8890), GPU: Mali-T880
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), OS: 9.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno 630
VLNQA00147 - Razer Phone (Cheryl), OS: 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno 540
VLNQA00263 - Google Pixel 3 (Pixel 3), OS: 12.0.0, CPU: Snapdragon 845, GPU: Adreno 630
Notes:
- The issue is not reproducible when Vulkan Graphics API is selected on most devices, except the same issue was reproduced on Samsung Galaxy S7 (SM-G930F)
- The application is glitchy on Samsung Galaxy Note9 USA (SM-N960U) when built with Vulkan Graphics API is selected
- If the application is built with OpenGLES2 Graphics API selected, the Scene is not loaded (opens a dark Scene)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment