Search Issue Tracker
Fixed in 2022.2.X
Votes
1
Found in
2021.2
2021.2.7f1
2022.1
2022.2
Issue ID
1395253
Regression
No
Editor crashes when entering the Play Mode
Reproduction steps:
1. Open users attached project
2. Open Scenes/SampleScene
3. Enter the Play Mode
Expected result: Play Mode is entered
Actual result: Editor crashes
Reproducible with: 2021.2.13f1, 2022.1.0b9, 2022.2.0a5
Could not test with: 2019.4, 2020.3.29f1 (could not downgrade the project)
Stack trace:
0x00007ff79c6bd575 (Unity) scripting_object_get_class
0x00007ff79c6fa9e4 (Unity) StreamedBinaryWrite::TransferSTLStyleArray<ArrayOfManagedObjectsTransferer>
0x00007ff79c712082 (Unity) Transfer_ManagedObject<StreamedBinaryWrite,1>
0x00007ff79c6ec2cc (Unity) TransferField_LinearCollection<ReportScriptingObjectsTransfer>
0x00007ff79c669b56 (Unity) ExecuteSerializationCommands<JSONRead>
Note: seems to only reproduce on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux][Test Framework] Test Runner prevents interaction with the pause button when "Debug.Break" is used in a test
- A vertical graphical artifact appears on Android Player when clearing Z & Stencil Buffer and running with OpenGLES3 Graphics API
- Player crashes when built with IL2CPP Scripting backend
- TextMeshPro package throws multiple Shader errors when importing TMP Essential Resources
- Package Manager search text field has no validation and leads to Editor freezes
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a16
The DX12 native plugin interface works as intended, although some details were unclear in the documentation. So we have added a few comments to the header-file IUnityGraphicsD3D12.h. Other than that, the errors seem to be related to use of Microsoft's DX12 graphics API in the native plugin code.