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Fixed in 2022.2.X

Votes

1

Found in

2021.2

2021.2.7f1

2022.1

2022.2

Issue ID

1395253

Regression

No

Editor crashes when entering the Play Mode

DirectX12

-

Reproduction steps:
1. Open users attached project
2. Open Scenes/SampleScene
3. Enter the Play Mode

Expected result: Play Mode is entered
Actual result: Editor crashes

Reproducible with: 2021.2.13f1, 2022.1.0b9, 2022.2.0a5
Could not test with: 2019.4, 2020.3.29f1 (could not downgrade the project)

Stack trace:
0x00007ff79c6bd575 (Unity) scripting_object_get_class
0x00007ff79c6fa9e4 (Unity) StreamedBinaryWrite::TransferSTLStyleArray<ArrayOfManagedObjectsTransferer>
0x00007ff79c712082 (Unity) Transfer_ManagedObject<StreamedBinaryWrite,1>
0x00007ff79c6ec2cc (Unity) TransferField_LinearCollection<ReportScriptingObjectsTransfer>
0x00007ff79c669b56 (Unity) ExecuteSerializationCommands<JSONRead>

Note: seems to only reproduce on Windows

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a16

    The DX12 native plugin interface works as intended, although some details were unclear in the documentation. So we have added a few comments to the header-file IUnityGraphicsD3D12.h. Other than that, the errors seem to be related to use of Microsoft's DX12 graphics API in the native plugin code.

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