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Fixed in 1.19.4



Found in [Package]


Issue ID




Addressables.InitializeAsync() handle is auto-released and false cannot be passed because the API is not exposed

Package: Addressables


Reproduction steps:
1. Open the user's attached project ""
2. Open PrefabsLoader.cs and change line 28 to "initOperation = Addressables.InitializeAsync(false);", save the change
3. Return to the Editor
4. Enter Play mode

Expected result: "Addressables library is initialized." is logged in the Console window after step 4
Actual result: Error "No overload for method 'InitializeAsync' takes 1 arguments" is thrown after step 3

Reproducible with: 1.17.17 (2020.3.31f1), 1.18.19 (2019.4.36f1, 2020.3.31f1)
Not reproducible with: 1.19.4 (2019.4.36f1, 2020.3.31f1), 1.19.19 (2019.4.36f1, 2020.3.31f1, 2021.2.15f1, 2021.2.0b11, 2022.2.0a8)

  1. Resolution Note (fix version 1.19.4):

    Fixed in: 1.19.4 (Unity 2019.4.0f1 and above)

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