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_BlitScaleBias is not set when using a custom shader
How to reproduce: 1. Open the attached “TrueBlitterBug.zip“ project 2. Open the “SampleScene“ Scene 3. Observe the Game view Expect... Read more
Custom overlay height does not change when trying to resize it by draggi...
1. Open the attached "PROJECTFILE" project 2. Open the “ASSETPATH” asset 3. In the custom Editor window “ExampleGraph” toolbar, c... Read more
The wrong mesh is pasted when copying and pasting a Rig with bones and i...
How to reproduce: 1. Open the attached “RigCopyPasteBug.zip“ project 2. Select the “Model“ asset 3. Open the “Sprite Editor” and sel... Read more
[AR] Failed to create ModelTargetObserver: DATABASE_LOAD_ERROR error is ...
Steps to reproduce: 1. Open the attached user's project "test App.zip" 2. Select "TestScene.unity" in Build Settings 3. Use the B... Read more
[WebGL] unityInstance.SendMessage crashes WebGL Runtime when passing a l...
Reproduction steps: 1. Create a new 3D project 2. Click File > Build Settings… > Select WebGL > Switch Platform 3. Click Edit > Proj... Read more
Docked custom Overlay does not display content when it is clicked in a c...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the “ASSETPATH” asset 3. In the custom Editor window “Ex... Read more
Warnings that TAA is enabled but will be disabled because MSAA is enable...
How to reproduce: 1. Open any project with an RP installed 2. In a Scene select your Camera GO and in the Inspector enable AA unde... Read more
Nav Mesh Agent is unable to move on the Y axis when the NavMeshSurface G...
Reproduction steps: 1. Open the attached project “NavMeshIssue” 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter the Play m... Read more
Animator parameters are reset to default when runtimeOverrideController ...
How to reproduce: 1. Download and open the attached "Bug Addressables + AnimatorOverrideController" project 2. Open the Addressabl... Read more
[iOS] Kinematic Rigidbody2D can begin moving when it is collided with
How to reproduce: 1. Open the attached Project "physics-kinematic-bug" 2. Build and Run the Scene "test" on iOS 3. Observe the Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)