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VisionOS module installs incorreclty on Unity 6 and HUB 3.7.0
*Steps to reproduce:* 1. On MacOS and using HUB 3.7.0 download Unity 6000.0.0f1 using this link: unityhub://6000.0.0f1/7bea50d699... Read more
Articulation Bodies spawn at the same point on a Spline when entering th...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/SampleScene.unity" scene 3. Observe the Spline... Read more
[HDRP] Mip Map Debugging View turns White if there are Directional Light...
How to reproduce: # Open any HDRP Project # Navigate to Window > Analysis > Rendering Debugger # From the menu list choose "Re... Read more
RenderDoc Capture Frame can't be completed after Particle System is simu...
How to reproduce: 1. Make sure you have a RenderDoc installed 2. Open the user-attached project “HDRP2022” 3. Right-click on the ... Read more
Total size of all bundles changes when updating the same Addressable Gro...
Reproduction steps: 1. Open the attached “repro_IN-74398“ project 2. Open the “SampleScene.unity” 3. Open the Addressable Groups ... Read more
Editor crashes when attempting to connect the client machine to the host...
Reproduction steps: 1. Open the attached “repro-project“ on two machines 2. Open the “Assets/Scene.unity“ scene on both machines 3.... Read more
CameraDepthTexture is flipped upside down when URP is rendering without ...
How to reproduce: 1. Open the “URP“ project 2. Open the “SampleScene” 3. Make sure that the Editor is maximized 4. In the Game view ... Read more
Camera.current returns null when Camera.targetTexture is set to null in ...
How to reproduce: 1. Open the “CamCurrent“ project 2. Open the “Assets/main.unity” scene 3. Enter Play Mode 4. In the Game view ... Read more
Crash on BaseHierarchyProperty::Next when opening a specific project
Reproduction steps: 1. Open the attached “My project” project 2. Observe the Editor Expected result: The Editor is opened Actu... Read more
ShaderLab pragmas are no longer allowed in regular include directives
*Steps to reproduce:* 1. Create a new Unity project 2. Create a new unlit shader 3. Create an include file with... Read more
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