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By Design
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.4f1
6000.2.0b3
Issue ID
UUM-107526
Regression
Yes
Custom Shader material becomes black/white when a Spot Light with High Intensity (>140 units) hits it
How to reproduce:
1. Open the attached “IN-100146” project
2. Open the SampleScene
3. In the Hierarchy window, select the “Spot Light” or “Spot Light (1)” GameObject
4. In the Inspector window, find and increase the “Intensity” value
5. Observe the Scene view
Expected result: The shadow is visible and increases gradually
Actual result: The shadow maxes out instantly or the material becomes completely black/white
Reproducible with: 2022.1.0a6, 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3
Not reproducible with: 2022.1.0a5
Reproducible environments: Windows 11 (by reporter), macOS 15.5 (M3 Max)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
Notes:
- Reproducible when the Android Build Platform is selected
- Reproducible in the Editor and in the Player
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Resolution Note:
Please follow the steps laid out to use shadows in a custom URP pass in the documentation page: https://docs.unity3d.com/6000.2/Documentation/Manual/urp/use-built-in-shader-methods-shadows.html