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0
votes
Fixed

Crash on __pthread_kill when upgrading project while having '[RequireCom...

Scripting

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Sep 15, 2021

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Version/s: 2019.4.27f1, 2019.4.30f1c1

Reproduction steps: 1. Upgrade the user's attached project to one of the reproducible versions Expected result: The Editor does not... Read more

8
votes
Duplicate

Editor Hangs on Application.Reload when unloading Domain

Scripting

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Apr 13, 2021

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Version/s: 2020.3, 2020.3.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open user attached Project 2. Open PATH Scene 3. Press Play 4. Exit Play mode 5. Press Play Expected result:... Read more

0
votes
Won't Fix

IsActiveAndEnabled variable is false even though ActiveSelf and Enabled ...

Scripting

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Feb 12, 2019

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Version/s: 2017.4.0f1, 2017.4.20f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open case1126672 2018+ or case1126672 2017.4 project (depending on your version) 2. Enter the Play Mode 3. Obs... Read more

0
votes
Fixed

If "Marshal.PtrToStructure()" raises an exception, the Editor crashes

Scripting

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Dec 04, 2018

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Version/s: 2017.3.0a1, 2018.2.17f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MarshallingSample.zip" project 2. Enter Playmode Expected Result: Playmode enters successfully Actual... Read more

0
votes
By Design

Special folders and script compilation order is wrong when compiling Edi...

Scripting

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Dec 05, 2018

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Version/s: 2017.4.0f1, 2018.2.11f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Repro steps: 1. Open the attached "CompilationOrderIssue.zip" project 2. Make sure that Plugins > Editor => "EditorScript" is an Edi... Read more

0
votes
By Design

Editor hard crashes when using Marshal.PtrToStructure()

Scripting

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Jan 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "Example" 2. Load Scene "Simple" 3. Enter Play Mode ----------------------------- Observe... Read more

0
votes
Fixed

[Scripting] Script doesn't update when "Recompile After Finished Playing...

Scripting

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Jan 18, 2019

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Version/s: 2019.1.0a13, 2019.2.0a1

With "Recompile After Finished Playing" preference selected, changing script in play mode and saving the changes, does not reflect i... Read more

0
votes
Fixed

"EditorUtility.scriptCompilationFailed" not flagging Package compilation...

Scripting

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Dec 04, 2018

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Version/s: 2018.2.0a1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a12

Reproduction steps: 1. Open "Samples.zip" project 2. Re-Open project 3. Run Editor Tests Expected Result: Editor Tests don't run, ... Read more

0
votes
Fixed

Virtual method is called together with the Override methods

Scripting

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Aug 24, 2021

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Version/s: 2019.4.27f1, 2020.3, 2021.1, 2021.2.0a1, 2022.1

How to reproduce: 1. Open the user attached "Test.zip" Project 2. Open the Console tab in the Editor 3. Press Play Expected result:... Read more

0
votes
By Design

Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...

Scripting

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Dec 05, 2019

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Version/s: 2017.4, 2018.4, 2018.4.12f1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "Test.zip" project 2. "Tools" -> "SwitchMe" 3. Notice the Console Output 4. "Tools" -> "SwitchMe" 5. Not... Read more

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