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0
votes
Fixed

"UNITYTLS_INTERNAL_ERROR" error when sending a message to Azure IoT Hub ...

Scripting

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Oct 21, 2018

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Version/s: 2018.2.0a5, 2018.2.13f1, 2018.3.0a1

"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR" when sending ... Read more

0
votes
Duplicate

[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...

Scripting

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Jan 10, 2019

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Version/s: 2018.3.0b12, 2018.3.0f2

Reproduction steps: 1. Open "OnValidateCrash.zip" project 2. Enter Playmode 3. See pop-up: "GetManagerFromContext: pointer to objec... Read more

0
votes
By Design

Custom Profiler EventCallback always returns the same string instead of ...

Scripting

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Jan 11, 2019

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Version/s: 2018.2.14f1, 2018.3.0a1, 2019.2.0a1

Steps to reproduce: 1. Open original project 2. Open SampleScene 3. Enter Play mode and then Exit it 4. See custom_profiler.log file... Read more

0
votes
Fixed

If "Marshal.PtrToStructure()" raises an exception, the Editor crashes

Scripting

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Dec 04, 2018

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Version/s: 2017.3.0a1, 2018.2.17f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MarshallingSample.zip" project 2. Enter Playmode Expected Result: Playmode enters successfully Actual... Read more

0
votes
By Design

Special folders and script compilation order is wrong when compiling Edi...

Scripting

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Dec 05, 2018

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Version/s: 2017.4.0f1, 2018.2.11f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Repro steps: 1. Open the attached "CompilationOrderIssue.zip" project 2. Make sure that Plugins > Editor => "EditorScript" is an Edi... Read more

0
votes
By Design

Editor hard crashes when using Marshal.PtrToStructure()

Scripting

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Jan 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "Example" 2. Load Scene "Simple" 3. Enter Play Mode ----------------------------- Observe... Read more

0
votes
Fixed

[Scripting] Script doesn't update when "Recompile After Finished Playing...

Scripting

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Jan 18, 2019

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Version/s: 2019.1.0a13, 2019.2.0a1

With "Recompile After Finished Playing" preference selected, changing script in play mode and saving the changes, does not reflect i... Read more

0
votes
Fixed

"EditorUtility.scriptCompilationFailed" not flagging Package compilation...

Scripting

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Dec 04, 2018

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Version/s: 2018.2.0a1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a12

Reproduction steps: 1. Open "Samples.zip" project 2. Re-Open project 3. Run Editor Tests Expected Result: Editor Tests don't run, ... Read more

0
votes
Fixed

Inconsistent behaviour for reloading scripting assemblies after building...

Scripting

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Jan 09, 2019

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Version/s: 2018.2.12f1, 2018.3.0a6, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new Unity project with version 2018.3.0a5 or older 2. Build the empty project into a player 3. Check E... Read more

0
votes
Fixed

MissingReferenceException and broken GUI after enter/exit Play mode with...

Scripting

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Jan 22, 2019

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Version/s: 2018.3.0a4, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "Test.zip" project or create a new one 2. In the Menu bar, select "Edit/ Project Settings..."... Read more

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