Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.2.0a1
2018.3.0a1
2019.1.0a1
2019.1.0a12
Issue ID
1106450
Regression
Yes
"EditorUtility.scriptCompilationFailed" not flagging Package compilation errors during Editor startup
Reproduction steps:
1. Open "Samples.zip" project
2. Re-Open project
3. Run Editor Tests
Expected Result: Editor Tests don't run, because of compilation errors
Actual Result: Editor Tests run, despite there being compilation errors
Fixed in: 2019.2.0a7
Reproduced with: 2019.2.0a1, 2019.1.0a14, 2018.3.3f1, 2018.2.20f1, 2018.1.9f2
Did not reproduce on: 2017.4.19f1
Note:
Reproduces if opened twice in one Major Release Cycle (e.g. 2019.1.0a14 to 2019.1.0a1 reproduces)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Add comment