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When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more
To reproduce: 1. Download attached project “MalformedStringInspectorCrashRepro.zip" and open in Unity 2. Set Scripting Runtime Vers... Read more
How to reproduce: 1. Open the user-submitted project ("Unity_2018_3_NET_4_6.zip") 2. Enter Play Mode 3. Observe the Console Window ... Read more
To reproduce: 1. Open any project 2. In Project window, create Assembly Definition file, select it 3. In inspector window, Version D... Read more
How to reproduce: 1. Open case1126672 2018+ or case1126672 2017.4 project (depending on your version) 2. Enter the Play Mode 3. Obs... Read more
How to reproduce: 1. Open the project attached by the user 2. Enter Play mode and observe the console Expected results: The Singlet... Read more
To reproduce: 1. Open attached project "BugRepro.zip" 2. Open C# project with Visual Studio by right clicking on Assets folder and p... Read more
How to reproduce: 1. Open the user's project 2. In the Project window go to Scenes/SampleScene 3. Enter the Play Mode Expected resu... Read more
To reproduce: 1. Download attached project “TestNativedll.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter to Play mode ... Read more
Compilation errors, only in the Editor log, after Reimporting the project when a prefab has a script in an Assembly Definition that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- New animation clips are not imported correctly when re-importing a fbx file
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`
- Assertion failed on expression: 'rs->textureID == realRS->textureID'