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Unity crashes on Visual Studio debugger when there is a breakpoint on a ...
How to reproduce:1. Download, extract and open user's attached project (Crash on Ref.zip)2. Open "MyScripty" script from the project... Read more
Editor crashes if there are too many scripts loaded
Reproduction steps: 1. Open a Project with many scripts Expected Result: Project imports and opensActual Result: Editor crashes on i... Read more
Crash on memset when passing integer instead of array to NativeArray con...
How to reproduce:1. Open the attached project2. Open the "Main.unity" scene3. Press Play4. If Unity didn't crash, wait a bit Actual ... Read more
[Windows] Application.targetFramerate is ignored when Time.captureFrameR...
If Time.captureFrameRate is set to > 0 in GenLockSync class, the actual frame time is as fast as possible, ignoring the targetFra... Read more
Deadlock due to UnitySynchronizationContext invoking event in lock
How to reproduce:1. Open the attached "DeadlockRepro.zip" project2. Open the "SampleScene" scene3. Enter the Play mode-- Editor free... Read more
Maya Binary file freezes the editor when importing it to the project
To reproduce:1. Open any project2. Try importing the attached Maya Binary file Expected: .mb file is imported into the projectActual... Read more
[General] Inconsistent calls to [InitializeOnLoadMethod] in a DLL
How to reproduce:1. Open the user-submitted project(Startup Delay Call Bug)2. Check the Console window3. Export NewBehaviourScript.c... Read more
Cannot add a script to an object when the script has precompilers inside...
How to reproduce:1. Open attached project "repro_1099297"2. Try to add a test script from the project view to GameObject inside the ... Read more
JsonUtility.FromJsonOverwrite does not take exponents into account conve...
How to reproduce:1. Open tester-attached project2. Check the 'StringToDouble.cs' script3. Drag the Script onto any GameObject4. Ente... Read more
CSharpNamescapeParser throws InvalidOperationException: Stack empty
Steps to reproduce: 1. Open attached project2. Reimport PropertyReference script3. Notice error in console:InvalidOperationException... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS