Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.1.17f1
2020.2
2021.1.8f1
2021.2.0a15
Issue ID
1300479
Regression
Yes
Certain errors do not open in Code Editors when double clicking error
Reproduction steps:
1. Open the attached project "NullErrorTest"
2. Open Assets\Scenes\SampleScene
3. Press Play
4. Double click the NullReferenceException in the Console
Expected result: The line causing the error is opened in a Code Editor
Actual result: Nothing happens
Reproducible with: 2019.3.0a8, 2019.4.19f1, 2020.2.2f1, 2021.1.0b4, 2021.1.8f1, 2021.2.0a2, 2021.2.0a15, 2021.2.0a18
Not reproducible with: 2018.4.31f1, 2019.3.0a7, 2021.1.2f1, 2021.1.7f1, 2021.2.0a3, 2021.2.0a14
Notes:
Setting a value to a Null GameObject opens the Code Editor when double-clicking error
GetCompononet<>() on a Null GameObject does not open the Code Editor when double-clicking error
-
UDN_388648da-a4c8-4308-af17-47614073dd10
Jul 18, 2023 14:40
この問題は解決していません
この現象は2021.3.16f1,2021.3.4f1で発生しています。
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b8
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.18f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.18f1