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votes
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"Line Renderer" with Alignment "Transform Z" has incorrect UVs when bent

Graphics - General

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Feb 21, 2019

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Version: 2018.3.6f1

Reproduction steps: 1. Open "LineRenderer.zip" project 2. Look at "BadUV_Line" 3. Move around the Scene window 4. Notice that the L... Read more

0
votes
By Design

Wrap Mode on Render Texture does not work unless Anti-Aliasing on the Re...

Graphics - General

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Feb 27, 2019

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Version: 2018.3.6f1

Steps to reproduce: 1. Open attached project "WrapModeOnRenderTextureBug" 2. Select "test" render texture in the Project tab 3. Set ... Read more

0
votes
Active

"Line Renderer" with Alignment "Transform Z" doesn't render when straight

Graphics - General

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Mar 05, 2019

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Version: 2018.3.6f1

Reproduction steps: 1. Open "LineRenderer.zip" project 2. Look at "WontRenderLine" 3. Notice that the Line Renderer doesn't render ... Read more

0
votes
Fixed

Global snow asset is rendered darker in a player build when Graphic Jobs...

Graphics - General

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Feb 25, 2019

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Version: 2018.3.6f1

How to reproduce: 1. Open the attached project 2. Go to File -> Build and Run Actual: Snow is rendered darker Reproducible with... Read more

0
votes
Active

Unable to Bind Null Depth Buffer When Using MRT

Graphics - General

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Feb 22, 2019

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Version: 2018.3.5f1

Steps: 1. Open attached repro project 2. Open the scene 3. Hit play 4. observe console for errors Expected: depth should be optiona... Read more

1
votes
Active

RenderTexture is flipped upside down when using "RenderTextureDescriptor"

Graphics - General

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Feb 21, 2019

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Version: 2017.4.20f2

Reproduction steps: 1. Open "1129666" project 2. Enter Play mode 3. Double Click "CustomDrawer" -> "CustomDrawer (Script)" -> "Rend... Read more

0
votes
By Design

Custom surface shader is rendered with wrong HDR color emission values w...

Graphics - General

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Feb 20, 2019

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Version: 2018.3.5f1

How to reproduce: 1. Open the project attached by the user and open "New Scene" 2. Open the frame debugger and select the "Draw Mesh... Read more

5
votes
Active

Editor crashes with GfxDeviceD3D11Base::CopyRenderSurfaceDesc after chan...

Graphics - General

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Feb 16, 2019

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Version: 2018.3.5f1

How to reproduce: 1. Open new Unity project 2. Unplug laptop from charging 3. Turn on Battery Boost on GeForce Experience 4. Change ... Read more

0
votes
Fixed

New PSDs with transparency imported with white matte producing halo arou...

Graphics - General

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Feb 19, 2019

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Version:

Unity 2018.2 removed the default behavior to generate a matte color for PSD files by effectively applying a dilation filter. A check... Read more

0
votes
Active

"Assertion failed: Called Release() on an invalid object" when cleaning ...

Graphics - General

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Feb 08, 2019

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Version: 2017.4.9f1

Steps to reproduce: 1) Open user attached project from the OC link 2) Open the scene Assets/Scenes/GiantsDeep.unity. 3) Press play.... Read more

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