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28
votes
Fixed

-enable-stereocopic isn't supported with OpenGL on Windows

Graphics - General

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Oct 13, 2014

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Version/s: 4.6.0b20

To reproduce: 1) Create new project 2) Add a cube and a directional light 3) Build this scene on Windows Standalone x86 4) Run the b... Read more

13
votes
By Design

Resources.UnloadUnusedAssets unloads textures that are only referenced b...

Graphics - General

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Jul 04, 2017

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Version/s: 5.6.1p3

When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more

12
votes
Won't Fix

[TreeCreator] Selecting rotate node of a nested branch group on a tree t...

Graphics - General

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Nov 23, 2017

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Version/s: 2017.2.0a1, 2017.3.0b11

What Happened: On rotating node of a nested branch group of a tree, the editor throws null reference exception Steps To Reproduce:... Read more

16
votes
Fixed

[Texture2D] Texture2D.ReadPixels() fails if RenderTexture has anti-alias...

Graphics - General

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Mar 16, 2015

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Version/s: 5.0.0f4

There is a camera which renders to a RenderTexture. If this RenderTexture has anti-aliasing set Texture2D.ReadPixels results into an... Read more

14
votes
Fixed

Slow, system-crippling startup of D3D11 players with DisplayPort monitors

Graphics - General

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Jul 06, 2015

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Version/s:

1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection. 2) Build a Windows Sta... Read more

17
votes
Fixed

alt-tabbing away from fullscreen game stops updates

Graphics - General

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Feb 21, 2014

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Version/s: 4.3.4f1

-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more

13
votes
Not Reproducible

[Linear] Previewing animated material's color for the second time result...

Graphics - General

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Mar 08, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project 2. Open scene "ExampleScene" 3. In hierarchy, doubleclick on "Quad" to focus on it 4. ... Read more

11
votes
Fixed

Static batching less than the mesh vertices limit

Graphics - General

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Jul 01, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. open users attached project 2. play scene 'StaticBatchNotFullyBatch' 3. enable frame debugger 4. check vertic... Read more

11
votes
Fixed

[DrawMeshInstanceIndirect] Wrong computeBuffer being passsed to consecut...

Graphics - General

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Dec 24, 2016

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Version/s: 5.6.0b1

Steps to reproduce: 1. Open the attached project (CharacterInstancing (u5.6.0b1).zip) 2. Open the Assets/AnimationMatrixGpu/AniMatri... Read more

13
votes
Fixed

"fence == expectedFence" error after upgrading to RC2

Graphics - General

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Nov 10, 2013

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Version/s: 4.3.0f2

Steps to reproduce : - import the project attached - open the "Main" scene - press play and notice the error in the console "fence ... Read more

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