Search Issue Tracker
Not Reproducible
Votes
13
Found in
5.3.2p3
Issue ID
777840
Regression
Yes
[Linear] Previewing animated material's color for the second time results in brighter color than initially set
Steps to reproduce:
1. Open attached project
2. Open scene "ExampleScene"
3. In hierarchy, doubleclick on "Quad" to focus on it
4. Open animation window
5. Animate Albedo color of Quad's material
6. In animation window, stop recording
7. Now click on the keyframe to preview it
8. Notice different/brighter color than was set initially (and albedo keyframe gets different value)
Not reproducible: 5.2.4f1
Reproduced with: 5.3.3p2, 5.4.0b9, 5.5.0b11, 5.6.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
- The Physics 2D Profiler module does not display the information about processed physics in the scene when profiling the application as a Development Build
- A Script Component that has a serialized custom class is not detecting changes in the first boolean variable when entering the Play mode with the Script Components GameObject opened in the Inspector
- “SendMessage cannot be called during Awake“ warnings appear when loading a scene with “LoadSceneAsync“ if using UI Toolkit in the scene
mysticrius
May 03, 2017 14:21
In which version ?
Rodolfo-Rubens
Apr 29, 2017 17:04
I think that was fixed!
mysticrius
Jan 25, 2017 15:22
Any news ? Did someone found a workaround ?
pixi2
Dec 19, 2016 12:26
Man that site is broken, too. Sorry for double-posting. My comment didn't show up that first time.
pixi2
Dec 19, 2016 12:25
This issue is not just related to "previewing" but the blackback. It looks like that when setting the colors, internally some higher (gamma-corrected?) numbers are stored and then used during playback. The difference so so extreme, that the Animation-System is totally unusable for colors.
Is there any workaround?
pixi2
Dec 19, 2016 12:25
This issue is not just related to "previewing" but the blackback. It looks like that when setting the colors, internally some higher (gamma-corrected?) numbers are stored and then used during playback. The difference so so extreme, that the Animation-System is totally unusable for colors.
Is there any workaround?
Aberdyne
Dec 09, 2016 13:11
I have the same problem. The color looks right when you're editing your animation then in the game view it becomes brighter. Is this related to the use of a MaterialPropertyBlock?
Rodolfo-Rubens
Nov 10, 2016 19:01
@WILDGRASS, True! My editor icons was looking semi-transparent in version 5.4, and now every time I try to set alpha channels values in the animation window it snaps to a different value.
Wildgrass
Apr 06, 2016 02:27
It's not that just the "preview" in the animation window is different, the animation playback is entirely different in play mode and in builds. This has changed the appearance of all UI elements and more in our project that have their colour tweaked with animations.