Search Issue Tracker
Fixed in 4.6.1
Votes
17
Found in
4.3.4f1
Issue ID
592639
Regression
Yes
alt-tabbing away from fullscreen game stops updates
-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update() and FixedUpdate() notifications. This is despite having checked "Run in background"
-repro:
-open attached project
-build for windows
-run in fullscreen
-alt-tab away
-alt-tab back to it
-close it
-look into log file
-NOTICE the difference in time stamps after the alt-tab
-doesn't do that in 4.2.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Infernno
Sep 01, 2014 03:08
@sebas77,yeah,this is a duplicate of http://issuetracker.unity3d.com/issues/run-in-background-does-not-work-for-fullscreen
sebas77
Aug 21, 2014 15:06
I guess this is fixed now
Bluestrike
Apr 02, 2014 09:01
This issue makes quick multiplayer testing on the same machine impossible.
I hope this is fixed asap.