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GameObjects mesh is stuck at Combined Mesh (root:scene) and cannot be mo...
1. Download attached project "Sand_6_v2"2. Open scene "Scene 1"3. Notice that it contains a lot of game objects. That's the same gam... Read more
'Assertion failed: m_HandleManager.IsValidHandle (renderer.m_Handle)' er...
To reproduce: 1. Open the project, attached by user (SMR.zip)2. Open "Repro" scene3. Enter Play mode4. Observe console Expected: no ... Read more
[2018.3][Windows][WebGL] Applying a Blend to a Mesh with Blendshapes thr...
To reproduce: 1. Download attached project "Blendshape Test.zip" and open in Unity2. Open "SampleScene" scene3. Select "Ball Arrow B... Read more
MeshRenderer.AdditionalVertexStreams collapse static meshes, regression ...
Steps to reproduce:1. Open the attached project2. Open the "Test" Scene3. Play4. Notice that object collapsed Regression introduced ... Read more
"TextGenerator().GetPreferredWidth/Height" ignores "TextGenerationSettings"
Reproduction steps: 1. Open "TestProject.zip" project2. Open "textgeneration" scene3. Enter Play mode4. Look at the Console output a... Read more
Errors message at editor play
Errors message at editor play Repros: open scene1 press play in the editor and see following errors in the console: In order to call... Read more
Multiple "Dynamic batching: index buffer source is NULL" errors because ...
Steps to reproduce: 1. Open attached project2. Open and play scene "Scene0"3. Notice console flooded with: "Dynamic batching: index ... Read more
Realtime pointlights disappear when built with rendering path set to def...
Repro steps:1. Open "New Unity Project" project2. Open "Playground" scene3. Go to Edit > Project settings > Player4. In Settin... Read more
Error when changing quality settings
Error changing the quality settings, in realtime, from "half res texture quality" to "full res texture quality" Read more
Occlusion matrix doesn't start at the same location as the clipping plane
Reproduction steps:1. Create a new project2. Create a camera in a scene with occlusion culling baked.3. Go to Occlusion > Visuali... Read more
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