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106
votes
Fixed

MeshRenderer.AdditionalVertexStreams collapse static meshes, regression ...

Graphics - General

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Jun 16, 2016

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Version: 5.4.0b19

Steps to reproduce: 1. Open the attached project 2. Open the "Test" Scene 3. Play 4. Notice that object collapsed Regression introd... Read more

21
votes
Fixed

Errors message at editor play

Graphics - General

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Feb 10, 2017

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Version: 5.6.0b8

Errors message at editor play Repros: open scene1 press play in the editor and see following errors in the console: In order to ... Read more

49
votes
Fixed

Multiple "Dynamic batching: index buffer source is NULL" errors because ...

Graphics - General

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Jul 27, 2016

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Version: 5.3.5f1

Steps to reproduce: 1. Open attached project 2. Open and play scene "Scene0" 3. Notice console flooded with: "Dynamic batching: ind... Read more

36
votes
Fixed

Realtime pointlights disappear when built with rendering path set to def...

Graphics - General

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Aug 06, 2016

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Version: 5.4.0f3

Repro steps: 1. Open "New Unity Project" project 2. Open "Playground" scene 3. Go to Edit > Project settings > Player 4. In Settings... Read more

22
votes
Active

Unloading an AssetBundle that contains a material causes a call to FindO...

Graphics - General

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Jul 27, 2017

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Version: 5.6.2p1

Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open profiler and select CPU usage section 4. Click "L" button ... Read more

17
votes
Duplicate

Occlusion matrix doesn't start at the same location as the clipping plane

Graphics - General

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Jan 20, 2017

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Version: 5.6.0b1

Reproduction steps: 1. Create a new project 2. Create a camera in a scene with occlusion culling baked. 3. Go to Occlusion > Visual... Read more

65
votes
By Design

Loading a scene async creates huge performance spikes for the GPU

Graphics - General

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Jan 28, 2016

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Version: 5.3.1p2

To reproduce the issue follow the steps: 1. Open "TestLoading" project 2. Build the project in development mode 3. Start the build a... Read more

79
votes
Fixed

Error when changing quality settings

Graphics - General

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Dec 10, 2015

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Version: 5.3.0f4

Error changing the quality settings, in realtime, from "half res texture quality" to "full res texture quality" Read more

104
votes
Fixed

[Batching] Static batching ignores scene loaded with LoadLevel(); possib...

Graphics - General

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Apr 02, 2015

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Version: 5.0.1f1

To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more

23
votes
Not Reproducible

CPU spikes when moving Particle Systems in game; Material.SetPassUncache...

Graphics - General

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May 17, 2016

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Version: 5.4.0b17

Reproduction Steps: 1. Open User's project 2. Make sure Profiler is visible 3. Play scene Note: One or two spikes usually appear at ... Read more

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