Search Issue Tracker
Fixed in 5.5.0f3
Votes
106
Found in
5.4.0b19
Issue ID
806357
Regression
Yes
MeshRenderer.AdditionalVertexStreams collapse static meshes, regression since 5.4b18
Steps to reproduce:
1. Open the attached project
2. Open the "Test" Scene
3. Play
4. Notice that object collapsed
Regression introduced in: 5.4.0b18
Caused by:
changeset: 243990:394a7a65ab0a
branch: graphics/mt/staging
user: Mircea Marghidanu <mircea@unity3d.com>
date: Thu Jul 02 13:45:50 2015 -0400
summary: [mtrendering] forward render loop job now only renders from RenderNodeQueue.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Eriks-indesign
Oct 26, 2017 09:31
Same issue here in 2017.1 - 2017.2. help unity.