Search Issue Tracker

Duplicate

Votes

17

Found in

5.6.0b1

Issue ID

872258

Regression

No

Occlusion matrix doesn't start at the same location as the clipping plane

Graphics - General

-

Reproduction steps:
1. Create a new project
2. Create a camera in a scene with occlusion culling baked.
3. Go to Occlusion > Visualization > Visibility lines.
4. Increase the near clipping plane distance to a larger number so it is more visible.

Result: Occlusion matrix doesn't start at the same location as the clipping plane

Reproducible on: 5.4.4f1, 5.5.1f1, 5.6.0b5

Tested on Windows 10

Comments (9)

  1. theinfo22

    Aug 12, 2020 18:41

    Nice article, Here are the top best bikes under 1.5 Lakh https://www.leetchi.com/c/fastest-bike-under-1-5-lakh

  2. MCudlitz

    Sep 16, 2017 05:43

    This also isn't a "cosmetic" issue, it makes the scene literally not render. At all.

  3. WildStyle69

    May 31, 2017 06:17

    Agreed - this needs to be fixed ASAP, please. :)

  4. UGTools

    Apr 17, 2017 22:52

    This has been reported for such a long time already. I'm trying to use an oblique matrix as projection for reflections and there is no way I can get occlusion to work properly with it. Really annoying.

  5. PhilippG

    Apr 11, 2017 06:13

    Yes, I'm currently trying to work out a oblique culling matrix, this bug makes it pretty impossible for me.

  6. MCudlitz

    Feb 18, 2017 07:20

    Super unhappy with this, it makes optimizing anything other than a standard camera nigh impossible.

  7. radicalEd

    Feb 17, 2017 18:48

    this is a really annoying bug that's been plaguing Unity for some time

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.