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Occlusion matrix doesn't start at the same location as the clipping plane

Graphics - General


Reproduction steps:
1. Create a new project
2. Create a camera in a scene with occlusion culling baked.
3. Go to Occlusion > Visualization > Visibility lines.
4. Increase the near clipping plane distance to a larger number so it is more visible.

Result: Occlusion matrix doesn't start at the same location as the clipping plane

Reproducible on: 5.4.4f1, 5.5.1f1, 5.6.0b5

Tested on Windows 10

Comments (8)

  1. theinfo22

    Aug 12, 2020 18:41

    Nice article, Here are the top best bikes under 1.5 Lakh

  2. MCudlitz

    Sep 16, 2017 05:43

    This also isn't a "cosmetic" issue, it makes the scene literally not render. At all.

  3. WildStyle69

    May 31, 2017 06:17

    Agreed - this needs to be fixed ASAP, please. :)

  4. UGTools

    Apr 17, 2017 22:52

    This has been reported for such a long time already. I'm trying to use an oblique matrix as projection for reflections and there is no way I can get occlusion to work properly with it. Really annoying.

  5. PhilippG

    Apr 11, 2017 06:13

    Yes, I'm currently trying to work out a oblique culling matrix, this bug makes it pretty impossible for me.

  6. MCudlitz

    Feb 18, 2017 07:20

    Super unhappy with this, it makes optimizing anything other than a standard camera nigh impossible.

  7. radicalEd

    Feb 17, 2017 18:48

    this is a really annoying bug that's been plaguing Unity for some time

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