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Won't Fix



Found in


Issue ID




"TextGenerator().GetPreferredWidth/Height" ignores "TextGenerationSettings"

Graphics - General


Reproduction steps:

1. Open "" project
2. Open "textgeneration" scene
3. Enter Play mode
4. Look at the Console output and see that with different font sizes, the Preferred Width/Height are always the same

Expected Result: The Preferred Width/Height of text changes based on the different "TextGenerationSettings"
Actual Result: The Preferred Width/Height of text is always the same, no matter the settings (Height 15/ Width 220)

Reproduced with: 2018.1.0a1, 2017.3.0b5, 2017.2.0f3, 2017.1.2p1, 5.6.4f1

Change "Text Generation" scripts 17, 23, 31, 39 lines "TextGenerator().GetPreferredWidth" to "TextGenerator().GetPreferredHeight" to see that it affects the height as well

  1. Resolution Note (2018.3.X):

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

Comments (2)

  1. ThorBrigsted

    Feb 05, 2021 10:52

    "Some users rely on this feature being broken"

    I swear this is straight out of an xkcd sketch

  2. dbbrennan

    Dec 22, 2018 09:51

    Why won't fix? Surely there must be some alternative way of doing it then if you aren't fixing this? Please fill us in on how we are meant to do it!

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