Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X
Votes
19
Found in
2018.3.0a5
2018.3.0b3
Issue ID
1087245
Regression
Yes
[2018.3][Windows][WebGL] Applying a Blend to a Mesh with Blendshapes throws the Error and Warning
To reproduce:
1. Download attached project "Blendshape Test.zip" and open in Unity
2. Open "SampleScene" scene
3. Select "Ball Arrow Blend Shape" gameObject in Hierarchy
4. Observe that in Console there will be spammed Error and Warning:
"Platform does not support compute shaders"
"d3d11: failed to create buffer (target 0x1c mode 0 size 5360) since compute isn't supported at this feature level"
Notes:
- This issue appears only on Windows with WebGL platform
Reproduced on Unity 2018.3.0a5 and 2018.3.0b4
Not reproduced on Unity 2018.1.9f2, 2018.2.11f1, 2018.3.0a4 and 2019.1.0a3
Regression on Unity 2018.3.0a5
Comments (12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
j-swan
May 15, 2019 03:17
Bug reproduced in Unity 2018.3.10f1
frustrating
elvis-satta
Apr 23, 2019 14:20
Bug reproduced in Unity 2018.3.12f1
game4444
Apr 02, 2019 07:53
Bug reproduced with Unity 2018.3.8f1 in webGl platform.
Umresh
Mar 14, 2019 11:07
Reproduced on Unity 2018.3.7f1 in WebGl Platform in editor.
Trisibo
Mar 04, 2019 22:00
Reproduced on Unity 2018.3.7f1
archee
Feb 05, 2019 21:20
Bug reproduced in Unity 2018.3.4f1 with Android platform selected.
Problem disappears when GPU skinning is disabled.
Kreoth
Feb 02, 2019 22:26
Found the solution for my problem.
It was because of the GPU Skinning.
When "On" the editor does not compute the blendshapes and gives this errors.
Kreoth
Feb 02, 2019 19:41
Bug reproduced in editor with Android platform selected in Unity 2018.3.3f1 as well.
Did not test with the download scene, but with another model with blendshapes.
KapustinVS
Jan 21, 2019 13:32
Still exist in Unity 2018.3.2f1 Editor
andyman404
Jan 20, 2019 05:35
Bug reproduced in Unity 2018.3.2f1 also. The blendshapes work in the WebGL build, but not in the editor.