Search Issue Tracker
Fixed in 5.4.3
Votes
36
Found in
5.4.0f3
Issue ID
821028
Regression
No
Realtime pointlights disappear when built with rendering path set to deferred and graphics jobs enabled
Repro steps:
1. Open "New Unity Project" project
2. Open "Playground" scene
3. Go to Edit > Project settings > Player
4. In Settings for PC, Mac & Linux Standalone find Other Settings
5. In Other Settings make sure Rendering Path is set to Deferred and Graphics Jobs are enabled
6. Build project and run it
7. Observe that only one light remains from three
Reproduced on: 5.4.0f3, 5.5.0a5
Comments (11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are thrown and builds fail when any Il2CppSetOption is set
- Selection is not updated when itemsSource is filtered in MultiColumnListView
- Inconsistent warning icon in the Profiler's Hierarchy view
- UI Toolkit input becomes unresponsive when the UIDocument GameObject is destroyed
- Scrollbar is disabled in Adaptive Probe Volumes in Lighting window
Dave-Hampson
Jun 12, 2017 12:08
This issue was fixed in:
5.6 and later
5.5.0f3 and later
5.4.3p1 and later
blay-xavi
Nov 25, 2016 13:51
It seems fixed on 5.4.3p1 (Tested on PC Standalone & PS4)
GMC_Jason
Nov 01, 2016 22:25
Repro'd on 5.4.2p2 on PS4 build
kanda76
Nov 01, 2016 18:25
Same issue here. Still happen in 5.4.2f2 and in 5.5 beta.
Dave29483
Oct 04, 2016 16:35
Issue still occurs in 5.4p3.
Shozak
Sep 22, 2016 19:43
Still an issue in 5.4.1p2. Only seems to affect standalone builds. Appears to work correctly in editor.
Dave29483
Sep 22, 2016 07:24
Same issue for me still in 5.4.1p1. The issue is resolved in 5.5 beta and still works in 5.5b4. However I have no idea if they intend to backport the fix.
alan-lawrance
Sep 07, 2016 19:56
We are experiencing this issue in 5.4.0p3, and it is going to force us to disable Graphics Jobs until it gets fixed.
Loden_Heathen
Sep 04, 2016 15:14
Have been getting the same in 5.4.0 though we get 4 lights any more than that and they start to disappear.
Which ones disappear depends on camera angle ... oddly the ones you face most directly are the ones that usually don't appear ... hadn't realised it was due to Graphics Jobs will test turning that off and update our note accordingly ... we have tried various other things as you can find blog entries on similar behaviour RE occlusion, baked lighting, etc. ... would love Unity to give us stable point lights someday.