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[Mesh Renderer] Generate Lightmap UVs warning doesn't disappear on enabl...
Generate Lightmap UVs warning doesn't disappear for Mesh Renderer on enabling Generate Lightmap UVs setting on the 3D model Steps... Read more
TextureArrays are slow to view in inspector, and also crash if Crunch te...
How to reproduce: 1. Open the user-submitted project ("BugReports.zip") 2. Open the "textureArrayBugs" scene and in the Hierarchy Wi... Read more
Memoryless render textures do not have warning / error about being read ...
Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or e... Read more
Black Screen and Kernel 'KGenLut3D_AcesTonemap' error in the Console wit...
Steps to reproduce: 1) Open UnityHub and create a new LWRP template project 2) Go to Window >> Package Manager >> update Lightweigh... Read more
Most of Editor freezes due to lost device in graphics system when moving...
To reproduce: 1) Open the attached project (case_1154331-case_1146327-minimal.zip) and then the "Testing/Sculpt/Sculpting" scene 2) ... Read more
D3D12ImmediateContext::BindTexture crash when opening a scene with Direc...
Steps to reproduce: 1. Open User-supplied project ("Basement UI Structure.zip") 2. Open Scene "sCENE" 3. Move any window around Rep... Read more
Missing method when invoking UnityEngine.Texture2D.EncodeToPNG
This Asset store package is using Texture2D.EncodeToPNG() in one of their DLLs. After 19.1, this error keeps appearing when running ... Read more
CullingGroup.QueryIndices() returns different results when executing a b...
Reproduction steps: 1. Extract the Project from the "case_1154391-CullingGroupTest.zip" archive 2. Launch a Batch file "start.bat" w... Read more
Everything turns green when there is Shadow Map and Bloom enabled and ca...
How to reproduce: 1. Open attached project 2. Open "Scene1_Outside" scene 3. Observe Play Mode View Expected result: No color chang... Read more
Skinned mesh flickers during manipulation
How to reproduce: 1. Open attached project "SkinnedMeshFlicker.zip" 2. Open "Ninja" scene 3. Select "RightUpperLeg" (Ninja > Root > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection