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[Mesh Renderer] Generate Lightmap UVs warning doesn't disappear on enabl...
Generate Lightmap UVs warning doesn't disappear for Mesh Renderer on enabling Generate Lightmap UVs setting on the 3D model Steps... Read more
TextureArrays are slow to view in inspector, and also crash if Crunch te...
How to reproduce: 1. Open the user-submitted project ("BugReports.zip") 2. Open the "textureArrayBugs" scene and in the Hierarchy Wi... Read more
Memoryless render textures do not have warning / error about being read ...
Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or e... Read more
Black Screen and Kernel 'KGenLut3D_AcesTonemap' error in the Console wit...
Steps to reproduce: 1) Open UnityHub and create a new LWRP template project 2) Go to Window >> Package Manager >> update Lightweigh... Read more
Most of Editor freezes due to lost device in graphics system when moving...
To reproduce: 1) Open the attached project (case_1154331-case_1146327-minimal.zip) and then the "Testing/Sculpt/Sculpting" scene 2) ... Read more
D3D12ImmediateContext::BindTexture crash when opening a scene with Direc...
Steps to reproduce: 1. Open User-supplied project ("Basement UI Structure.zip") 2. Open Scene "sCENE" 3. Move any window around Rep... Read more
Missing method when invoking UnityEngine.Texture2D.EncodeToPNG
This Asset store package is using Texture2D.EncodeToPNG() in one of their DLLs. After 19.1, this error keeps appearing when running ... Read more
CullingGroup.QueryIndices() returns different results when executing a b...
Reproduction steps: 1. Extract the Project from the "case_1154391-CullingGroupTest.zip" archive 2. Launch a Batch file "start.bat" w... Read more
Everything turns green when there is Shadow Map and Bloom enabled and ca...
How to reproduce: 1. Open attached project 2. Open "Scene1_Outside" scene 3. Observe Play Mode View Expected result: No color chang... Read more
Skinned mesh flickers during manipulation
How to reproduce: 1. Open attached project "SkinnedMeshFlicker.zip" 2. Open "Ninja" scene 3. Select "RightUpperLeg" (Ninja > Root > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow