Search Issue Tracker
Duplicate
Votes
1
Found in
2019.3.0a1
2019.3.0a3
Issue ID
1154305
Regression
Yes
Black Screen and Kernel 'KGenLut3D_AcesTonemap' error in the Console with Gles2
Steps to reproduce:
1) Open UnityHub and create a new LWRP template project
2) Go to Window >> Package Manager >> update Lightweight package to 6.5.3
3) Go to Build Settings and switch platform to Android
4) Go to Player settings and add Gles2 Graphics API to the list
5) Remove Gles3 and Vulkan form the Graphics APIs list
Observe: Black Screen and Kernel 'KGenLut3D_AcesTonemap' error in the Console
Kernel 'KGenLut3D_AcesTonemap' not found
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
ArgumentException: Kernel 'KGenLut3D_AcesTonemap' not found.
UnityEngine.Rendering.PostProcessing.ColorGradingRenderer.RenderHDRPipeline3D (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Library/PackageCache/com.unity.postprocessing@2.1.4/PostProcessing/Runtime/Effects/ColorGrading.cs:467)
Reproduced with:
2019.3.0a1, 2019.3.0a3
LWRP package version 6.5.2, 6.5.3
Not reproduced with:
2019.2.0b2
LWRP package version 6.5.3
-
Resolution Note (2019.3.X):
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
This is a duplicate of issue #1087245