Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0b5
Issue ID
1158563
Regression
No
[Mesh Renderer] Generate Lightmap UVs warning doesn't disappear on enabling it for the model
Generate Lightmap UVs warning doesn't disappear for Mesh Renderer on enabling Generate Lightmap UVs setting on the 3D model
Steps to Repro:
1. Open attached project
2. Open Sample Scene
3. Mark Jigsaw_low GameObject as static
4. Window > Rendering > Lighting Settings
5. Click Generate Lighting and select the GameObject again
6. Observe the warning under Mesh Render component > Lightmapping > Baked Lightmapping
7. Assets > Select Jigsaw_low model
8. Model settings > Enable Generate Lightmap UVs > Apply
Actual Result:
The warning doesn't disappear for enabling Generate Lightmap UVs on model
Expected Result:
The warning disappears on enabling Generate Lightmap UVs setting
Environment:
Windows and Mac
Occurring with:
2019.3.0a4, 2019.2.0b5, 2019.1.4f1, 2018.3.13f1, 2018.1.9f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note:
Make sure to adjust the pack margin value underneath Lightmap UVs settings in the mesh importer. Higher values will result in more padding between the shells, which will in turn make the warning message go away.