Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a5
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1155163
Regression
Yes
D3D12ImmediateContext::BindTexture crash when opening a scene with DirectX3D12
Steps to reproduce:
1. Open User-supplied project ("Basement UI Structure.zip")
2. Open Scene "sCENE"
3. Move any window around
Reproduced in: 2019.1.0a6, 2019.1.4f1, 2019.2.0b1, 2019.3.0a3
Not reproduced in: 2018.4.0f1, 2019.1.0a5
Note: Seems to be caused by the "AppCam" Rendertexture in the "Asset" folder, since deleting it results in the same crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
Resolution Note (fix version 2019.1):
Fixed case where RenderSurfaces could not be created on DX12