Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
Issue ID
1153361
Regression
No
Memoryless render textures do not have warning / error about being read from
Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or errors when using such textures for reading (e.g. setting as a sampled texture on a material or blitting from it).
Steps:
1. Download QA attached project
2. Open repro scene
Actual: The quad renders white, but no warning or error message in console.
Expected: The quad renders white, but with a warning or error message in console saying memoryless texture cannot be read or write to.
Reproducible in: 2019.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment