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0
votes
Fixed

[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...

Graphics - General

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Feb 14, 2019

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Version/s: 2019.2.0a6

Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce:1. Create a new project2. File > Build Setting... Read more

1
votes
Fixed

Crash on ComputeBuffer::SetCounterValue when switching scene

Graphics - General

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Feb 05, 2019

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Version/s: 2018.1.0a1, 2018.2.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "Scene_Switch_Crash.zip" project2. Open the "BasicSDFTest.unity" scene3. Open the "Scene.unity" scene4.... Read more

0
votes
By Design

Frame Debugger is flickering when changing Game View Scale or moving Gam...

Graphics - General

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Feb 13, 2019

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Version/s: 2017.4.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "case_1126668-LSRD2"2. Open Frame Debugger and place it near Game View3. Change Game View ... Read more

0
votes
Won't Fix

"Assertion failed: Called Release() on an invalid object" when cleaning ...

Graphics - General

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Feb 08, 2019

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Version/s: 2017.4.9f1

Steps to reproduce:1) Open user attached project from the OC link2) Open the scene Assets/Scenes/GiantsDeep.unity.3) Press play. Aft... Read more

0
votes
Fixed

New PSDs with transparency imported with white matte producing halo arou...

Graphics - General

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Feb 19, 2019

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Version/s: 2018.2.0b6

Unity 2018.2 removed the default behavior to generate a matte color for PSD files by effectively applying a dilation filter. A check... Read more

0
votes
Duplicate

[Deferred] Game view gets clipped when scale is under 1 in deferred with...

Graphics - General

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Feb 21, 2019

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Version/s: 2019.2.0a6

Repro steps:1. Open Scene1 from the attached project2. Resize the game view3. Observe the vertical box disappearing4. Change in the ... Read more

0
votes
By Design

Custom surface shader is rendered with wrong HDR color emission values w...

Graphics - General

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Feb 20, 2019

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Version/s: 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the project attached by the user and open "New Scene"2. Open the frame debugger and select the "Draw Mesh C... Read more

0
votes
By Design

Unable to Bind Null Depth Buffer When Using MRT

Graphics - General

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Feb 22, 2019

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Version/s: 2018.3.5f1

Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more

0
votes
Fixed

Global snow asset is rendered darker in a player build when Graphic Jobs...

Graphics - General

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Feb 25, 2019

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Version/s: 2017.4.0f1, 2018.3.6f1

How to reproduce:1. Open the attached project2. Go to File -> Build and Run Actual: Snow is rendered darker Reproducible with: 20... Read more

0
votes
By Design

Wrap Mode on Render Texture does not work unless Anti-Aliasing on the Re...

Graphics - General

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Feb 27, 2019

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Version/s: 2018.3.6f1

Steps to reproduce:1. Open attached project "WrapModeOnRenderTextureBug"2. Select "test" render texture in the Project tab3. Set Ant... Read more