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[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...
Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce:1. Create a new project2. File > Build Setting... Read more
Crash on ComputeBuffer::SetCounterValue when switching scene
How to reproduce:1. Open the "Scene_Switch_Crash.zip" project2. Open the "BasicSDFTest.unity" scene3. Open the "Scene.unity" scene4.... Read more
Frame Debugger is flickering when changing Game View Scale or moving Gam...
How to reproduce:1. Open attached project "case_1126668-LSRD2"2. Open Frame Debugger and place it near Game View3. Change Game View ... Read more
"Assertion failed: Called Release() on an invalid object" when cleaning ...
Steps to reproduce:1) Open user attached project from the OC link2) Open the scene Assets/Scenes/GiantsDeep.unity.3) Press play. Aft... Read more
New PSDs with transparency imported with white matte producing halo arou...
Unity 2018.2 removed the default behavior to generate a matte color for PSD files by effectively applying a dilation filter. A check... Read more
[Deferred] Game view gets clipped when scale is under 1 in deferred with...
Repro steps:1. Open Scene1 from the attached project2. Resize the game view3. Observe the vertical box disappearing4. Change in the ... Read more
Custom surface shader is rendered with wrong HDR color emission values w...
How to reproduce:1. Open the project attached by the user and open "New Scene"2. Open the frame debugger and select the "Draw Mesh C... Read more
Unable to Bind Null Depth Buffer When Using MRT
Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more
Global snow asset is rendered darker in a player build when Graphic Jobs...
How to reproduce:1. Open the attached project2. Go to File -> Build and Run Actual: Snow is rendered darker Reproducible with: 20... Read more
Wrap Mode on Render Texture does not work unless Anti-Aliasing on the Re...
Steps to reproduce:1. Open attached project "WrapModeOnRenderTextureBug"2. Select "test" render texture in the Project tab3. Set Ant... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS