Search Issue Tracker

1
votes
Won't Fix

[iOS] Unity consumes more memory when allocating meshes starting from 20...

Graphics - General

-

Jan 29, 2019

-

Version/s: 2017.4.19f1, 2018.1.0b1

To reproduce: 1. Open attached project "MemTest.zip" 2. Build for iOS 3. Deploy the Xcode project to the iOS device Expected result... Read more

2
votes
Fixed

Memory leak in Texture2D.PackTextures() when padding is set to 1

Graphics - General

-

Dec 10, 2018

-

Version/s: 2017.3.0a1, 2018.2.18f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download the attached project and open "TestScene" scene 2. Enter play mode Results: Editor freezes and star... Read more

0
votes
Fixed

[Metal] Shader doesn't work in Standalone build with Metal Graphics API

Graphics - General

-

Jan 24, 2019

-

Version/s: 2018.1.0a5, 2018.2.7f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "MinimalRepro" project 2. See Game view shader blur 3. Build Standalone player with Metal Graphics API ... Read more

0
votes
Fixed

[Graphics-General] [LWRP] "CPU fence is invalid or very old!" exception ...

Graphics - General

-

Feb 01, 2019

-

Version/s: 2018.3.5f1, 2019.1.0b2

"CPU fence is invalid or very old!" exception is thrown on changing graphics APIs to Direct3D12 in LWRP project. Steps to repro: 1.... Read more

0
votes
Active

Objects are invisible when using IndirectDrawing based on CommandBuffer

Graphics - General

-

Oct 28, 2018

-

Version/s: 2018.2.13f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a4

To reproduce: 1. Open user's attached project ("IndirectDraw") 2. Open "IndirectDraw" scene 3. Select "Main Camera" and disable "Ind... Read more

0
votes
Fixed

[ECS] Editor crashes with ScriptableBatchRenderer::AllocAndFillBuiltinIn...

Graphics - General

-

Jan 05, 2019

-

Version/s: 2019.1.0a13, 2019.2.0a1

How to reproduce: 1. Open attached "case_1120672-Crash2" project 2. Drag "TileGrass" prefab into Hierarchy from Assets/Data/Resou... Read more

0
votes
Fixed

BlendShapes change their shape when GPU Skinning is enabled

Graphics - General

-

Jan 17, 2019

-

Version/s: 2018.3.0b6, 2018.3.1f1

How to reproduce: 1. Open attached project "case_1117816_repro.zip" 2. Enter Play mode Expected result: The shapes in the game are ... Read more

0
votes
Not Reproducible

[LWRP]Artifacts appear in game view when anti aliasing set to 2

Graphics - General

-

Feb 05, 2019

-

Version/s: 2019.1.0a10, 2019.1.0b2

Artifacts appear in the game view when anti-aliasing set to 2. Steps To Reproduce: 1. Create a project with LWRP template 2. Open ... Read more

2
votes
Fixed

Standalone player crashes when accessing Mesh Filter of Mesh that has "R...

Graphics - General

-

Feb 06, 2019

-

Version/s: 2018.2.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Run the build Result: build crashes Repro... Read more

2
votes
By Design

Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...

Graphics - General

-

Feb 05, 2019

-

Version/s: 2018.3.0a6, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open "SampleScene" in the attached "MorphTEST.zip" project 2. Make sure that Import setting > Model > "Normals"... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.