Search Issue Tracker

0
votes
By Design

Frame Debugger is flickering when changing Game View Scale or moving Gam...

Graphics - General

-

Feb 13, 2019

-

Version/s: 2017.4.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "case_1126668-LSRD2" 2. Open Frame Debugger and place it near Game View 3. Change Game Vi... Read more

0
votes
By Design

Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...

Graphics - General

-

Mar 29, 2020

-

Version/s: 2017.4, 2018.4, 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps: 1. Download QA attached project "case_1231726" 2. Delete library 3. Open project 4. Crash with ========== OUTPUT... Read more

0
votes
Fixed

[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...

Graphics - General

-

Mar 06, 2019

-

Version/s: 2019.1.0a9, 2019.1.0b5

To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more

0
votes
Duplicate

[Deferred] Game view gets clipped when scale is under 1 in deferred with...

Graphics - General

-

Feb 21, 2019

-

Version/s: 2019.2.0a6

Repro steps: 1. Open Scene1 from the attached project 2. Resize the game view 3. Observe the vertical box disappearing 4. Change in ... Read more

0
votes
By Design

Custom surface shader is rendered with wrong HDR color emission values w...

Graphics - General

-

Feb 20, 2019

-

Version/s: 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the project attached by the user and open "New Scene" 2. Open the frame debugger and select the "Draw Mesh... Read more

0
votes
By Design

Unable to Bind Null Depth Buffer When Using MRT

Graphics - General

-

Feb 22, 2019

-

Version/s: 2018.3.5f1

Steps: 1. Open attached repro project 2. Open the scene 3. Hit play 4. observe console for errors Expected: depth should be optiona... Read more

0
votes
Fixed

Global snow asset is rendered darker in a player build when Graphic Jobs...

Graphics - General

-

Feb 25, 2019

-

Version/s: 2017.4.0f1, 2018.3.6f1

How to reproduce: 1. Open the attached project 2. Go to File -> Build and Run Actual: Snow is rendered darker Reproducible with... Read more

0
votes
By Design

Wrap Mode on Render Texture does not work unless Anti-Aliasing on the Re...

Graphics - General

-

Feb 27, 2019

-

Version/s: 2018.3.6f1

Steps to reproduce: 1. Open attached project "WrapModeOnRenderTextureBug" 2. Select "test" render texture in the Project tab 3. Set ... Read more

4
votes
Duplicate

Optimize Mesh Data Player setting can drastically increase build times

Graphics - General

-

Nov 07, 2018

-

Version/s: 2018.3.0b9

When the Optimize Mesh Data player setting is turned on. A game build can spend a larger than normal amount of time compiling shade... Read more

0
votes
Not Reproducible

[instability] assetBundleVariant YAML parse issue in HDRP package: Debug...

Graphics - General

-

Apr 07, 2020

-

Version/s:

Test EditorTests - WindowsEditor (Isolated Packages Verified) Showing issue wih https://artifacts-ui.bf.unity3d.com/proj0-Test_Edi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.