Search Issue Tracker
By Design
Votes
0
Found in
2017.4.20f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1126855
Regression
No
Frame Debugger is flickering when changing Game View Scale or moving Game View
How to reproduce:
1. Open attached project "case_1126668-LSRD2"
2. Open Frame Debugger and place it near Game View
3. Change Game View Scale -OR- drag line separating two windows
Expected result: Frame Debugger is not flickering and not showing random draw calls
Actual result: Frame Debugger is flickering and randomly showing draw calls
Reproduced with: 2017.4.20f1, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Note: the flickering is mostly visible with version 2017.4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note:
This is expected as the view is re-rendered when interaction is had with the view, this forces a redraw, and the flickering is just seeing the final framebuffer briefly before the frame debugger returns to its prior position.