Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a9
2019.1.0b5
Issue ID
1134323
Regression
Yes
[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the Skinning to happen on the CPU instead of the GPU
To reproduce:
1. Download attached project "blend-shapes.zip" and open in Unity
2. Open "SampleScene" scene
3. Make sure the current target is Windows Standalone
4. Make sure GPU Skinning is enabled in PlayerSettings
5. Open Unity Profiler
6. Enter to Play Mode
7. Record a few frames, then Pause/Stop PlayMode
8. In the CPU Profiler, click on a frame
9. Switch to Timeline view
Expected results: MeshSkinning.Skin marker should not be visible in the Worker Threads when analyzing the frame in the Profiler Timeline
Actual results: MeshSkinning.Skin is executed by Worker threads
Notes:
- This issue only appears on Vulkan and DirectX 11 Graphics API
- Cannot check DirectX 12 because of case 1129263
- The Correct behavior would be if You see on Profiler MeshSkinning.SkinOnGPU
- This is Fixed in Trunk: https://ono.unity3d.com/unity/unity/changeset/b7585329249dddaf5e438d47a4a4cb1c56812f53
Reproduced on Unity 2019.1.0a9 and 2019.1.0b6
Could not reproduce on Unity 2018.3.8f1, 2019.1.0a8 and 2019.2.0a8
Regression on Unity 2019.1.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment