Search Issue Tracker
By Design
Votes
0
Found in
2018.3.5f1
Issue ID
1130246
Regression
No
Unable to Bind Null Depth Buffer When Using MRT
Steps:
1. Open attached repro project
2. Open the scene
3. Hit play
4. observe console for errors
Expected: depth should be optional when doing Command Buffer::SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth)
Reproducible in :2019.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (2020.1.X):
Resolving this as by design. The API here can't support the proposed use case and we are reluctant at adding new APIs (which is more of a feature request) now that we have the render pass API