Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
1234807
Regression
No
[instability] assetBundleVariant YAML parse issue in HDRP package: DebugDisplayLatlong.sha
Test EditorTests - WindowsEditor (Isolated Packages Verified)
Showing issue wih
[11:37:43] Logs: The property 'assetBundleVariant' in file: 'Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplayLatlong.shader.meta' was not parsed as a Scalar YAML value, please ensure this value is saved in the file as a Scalar value.
Seems to be an instability that has been around for a while
https://unity.slack.com/archives/C6S9N9N2D/p1579064256030700
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment