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[instability] assetBundleVariant YAML parse issue in HDRP package: DebugDisplayLatlong.sha
Test EditorTests - WindowsEditor (Isolated Packages Verified)
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[11:37:43] Logs: The property 'assetBundleVariant' in file: 'Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplayLatlong.shader.meta' was not parsed as a Scalar YAML value, please ensure this value is saved in the file as a Scalar value.
Seems to be an instability that has been around for a while
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