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0
votes
Postponed

Manually deleting vertex data from an imported OBJ file causes editor to...

Graphics - General

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Dec 18, 2018

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Version/s: 2019.1.0a12

Steps to reproduce: 1. Download the attached project and open SampleScene2. Right-click on the Triangle.obj mesh and select Show in ... Read more

0
votes
Fixed

Graphics crash when running a particular scene

Graphics - General

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Dec 18, 2018

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Version/s: 2019.1.0a12

It looks like a crash related to metal. When attempting to run the "01 - Camera.unity" scene in the editor on mac, a crash occurs. T... Read more

1
votes
Fixed

[iOS] Camera render order changes when either only MSAA or Metal Editor ...

Graphics - General

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Nov 29, 2018

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Version/s: 2017.3.0a1, 2018.2.11f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open the attached project2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal3. Go to ... Read more

0
votes
Fixed

[OS X][Metal] Artifacts appear when using Dynamic Resolution with MSAA

Graphics - General

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Dec 19, 2018

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Version/s: 2019.1.0a10, 2019.1.0a11

To reproduce:1. Open project attached by QA2. Enter playmode3. Click left mouse button to decrease resolution Note: Right mouse butt... Read more

0
votes
Fixed

Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...

Graphics - General

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Nov 21, 2018

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Version/s: 2017.4.0f1, 2018.2.1f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Download, extract and open the attached project (1102773.zip)2. Open scene '1102773repro'3. Go into Play mode-- ... Read more

0
votes
By Design

[PLM] Very bright values possibly caused by overlapping geometry and dir...

Graphics - General

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Aug 19, 2018

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Version/s: 2018.2.2f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open the user's project2. Enter Play Mode3. Observe the wall while moving the camera Expected result: Wall is da... Read more

0
votes
Fixed

[Vulkan] Crash on changing Windows Graphics API to OpenGLCore.

Graphics - General

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Dec 21, 2018

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Version/s: 2019.1.0a13

Crash on changing Graphics API from D2D11 => D3D12 => Vulkan => OpenGLCore. Steps to repro:1. Create a new Project.2. File ... Read more

0
votes
Fixed

[Graphics-General] "GLSL compilation failed" exceptions are thrown on sw...

Graphics - General

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Dec 21, 2018

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Version/s: 2019.1.0a13

"GLSL compilation failed" exceptions are thrown on switching Windows Graphics APIs to OpenGLES2. Steps to repro:1. Create a new Proj... Read more

0
votes
Fixed

Mesh assets that have a serialization version of 6 don't import properly...

Graphics - General

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Oct 09, 2018

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Version/s: 2018.2.4f1

Steps to reproduce:1. Create a new project in 2017.42. Import user attached TestMeshSerializedVersion6.asset3. Check the imported fi... Read more

0
votes
Won't Fix

Graphic color data is not readable in the shader when writing data to UI...

Graphics - General

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Nov 11, 2018

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Version/s: 2018.3.0a6, 2018.3.0b8, 2019.1.0a1

How to reproduce:1. Open attached "UIVertex.uv2bug.zip" project2. Go to Assets -> Scenes folder and open 'SampleScene"3. Change c... Read more

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