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Issue ID




[PLM] Very bright values possibly caused by overlapping geometry and directionality

Graphics - General



Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open the user's project
2. Enter Play Mode
3. Observe the wall while moving the camera

Expected result: Wall is dark
Actual result: Light streaks appearing on the wall which are dependent on camera movement

Reproducible with 2018.2.20f1, 2018.3.1f1, 2019.1.0a12

Could not test for regressions due to prefabs breaking in 2017.4

Response avatar

Resolution Note:

The real time light leaks between the edge of the meshes. User can try to 1. Make sure there are no gap between the vertices 2. put a plane or a box that "blocks" the light (cover the mesh edges)

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