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36
votes
Fixed

Realtime pointlights disappear when built with rendering path set to def...

Graphics - General

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Aug 06, 2016

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Version: 5.4.0f3

Repro steps: 1. Open "New Unity Project" project 2. Open "Playground" scene 3. Go to Edit > Project settings > Player 4. In Settings... Read more

37
votes
Active

Multiple "Dynamic batching: index buffer source is NULL" errors because ...

Graphics - General

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Jul 27, 2016

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Version: 5.3.5f1

Steps to reproduce: 1. Open attached project 2. Open and play scene "Scene0" 3. Notice console flooded with: "Dynamic batching: ind... Read more

65
votes
By Design

Loading a scene async creates huge performance spikes for the GPU

Graphics - General

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Jan 28, 2016

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Version: 5.3.1p2

To reproduce the issue follow the steps: 1. Open "TestLoading" project 2. Build the project in development mode 3. Start the build a... Read more

79
votes
Fixed

Error when changing quality settings

Graphics - General

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Dec 10, 2015

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Version: 5.3.0f4

Error changing the quality settings, in realtime, from "half res texture quality" to "full res texture quality" Read more

22
votes
Active

CPU spikes when moving Particle Systems in game; Material.SetPassUncache...

Graphics - General

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May 17, 2016

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Version: 5.4.0b17

Reproduction Steps: 1. Open User's project 2. Make sure Profiler is visible 3. Play scene Note: One or two spikes usually appear at ... Read more

41
votes
Fixed

[Material] Render Queue value is not updated until shader is changed and...

Graphics - General

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Nov 05, 2015

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Version: 5.3.0b5

A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more

18
votes
By Design

It's not possible to change resolution beyond 16320x768

Graphics - General

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Apr 18, 2016

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Version: 5.3.4f1

How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Use the key commands to change resolution - a,s,d,f,g... Read more

104
votes
Fixed

[Batching] Static batching ignores scene loaded with LoadLevel(); possib...

Graphics - General

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Apr 02, 2015

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Version: 5.0.1f1

To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more

52
votes
Fixed

[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...

Graphics - General

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Jan 27, 2015

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Version: 5.0.0b21

CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more

119
votes
Fixed

"Run in Background" does not work for fullscreen

Graphics - General

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Jan 19, 2014

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Version: 4.3.3f1

To reproduce: 1. Open attached project 2. Go to player settings. Make sure "Run In Background" is enabled 3. Include the test scene ... Read more

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