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Fixed in 2017.2.0f3

Fixed in 5.6, 2017.1



Found in


Issue ID




"In order to call GetTransformInfoExpectUpToDate..." error message appears while toggling Skinned Mesh Renderer component

Graphics - General


How to reproduce:
1. Create a new project
2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow Type settings would be set to Soft or Hard Shadows
3. Add a 3D Object as a child of "Directional Light" GameObject
4. Add a Skinned Mesh Renderer component to a 3D Object
5. Create an empty GameObject as a child of 3D Object
6. Go back to 3D Object Inspector settings and set an empty GameObject as a Root Bone
7. Toggle on and off 3D Objects Skinned Mesh Renderer component repeatedly

Expected result: No error is appearing
Actual result: "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." error message appears in the Console

Note: The important parts of this bug reproduction are Spotlight, Realtime/Mixed Shadows(hard/soft), "Skinned Mesh Renderer" with "Root Bone" assigned

Regression introduced in - 5.6.0b8
Reproducible with - 2017.1.0b1, 5.6.0f3, 5.6.0b8
Not reproducible with - 5.6.0b7, 5.5.3f1, 5.4.5f1

Fixed in 2017.2.0a4. Backports to 5.6 and 2017.1 were made.

Comments (67)

  1. 1f59e419b9b61098a616848b17273c25?d=mm


    Aug 27, 2019 13:02

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  2. 19e096af60f78fc48f11c69d14a16696?d=mm


    Aug 26, 2019 13:44

    It was wondering if I could use this write-up on my other website. I will link it back to your website though.Great Thanks.

  3. 8b94b9228dc7bf8ee4bac59a23d6cccc?d=mm


    Aug 07, 2019 07:57

    I could possibly have implemented without those solutions discussed by you on my question.

  4. Ca970f202b8e8093eeb791301be39e64?d=mm


    Nov 02, 2018 22:39

    Unity 2017.4.14 LTS for info

  5. Ca970f202b8e8093eeb791301be39e64?d=mm


    Nov 02, 2018 22:38

    Got this bug today NOV 02 2018 with strange results on models (stretched members etc.):
    Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

  6. 90b02c9eed439c47535c9812cf58502d?d=mm


    Jan 08, 2018 14:36

    Same problem in unity 2017.2.0f3
    Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

  7. E5c87ea70e09e0d8c7328002d61810c9?d=mm


    Oct 05, 2017 17:54

    I get this error in 2017.1.0p4 and I have the build architecture set to x86_64.

  8. A6eeab480955eb7da5392b06b9c5dbc7?d=mm


    Aug 29, 2017 07:09

    I too have this error. If the build architecture is set to x86 then the error occurs. If its set to x64_x86, it appears to be happy.

  9. 29a0a6c72cf3d87617183a65d1ff80b4?d=mm


    Jul 04, 2017 09:17

    Fixed on Patch 5.6.2p1

    (899009) - Graphics: Fix for GetTransformInfoDoNotExpectUpToDate in renderer bounding volume updating

  10. B7f38868cce273e2f1a169b0e51a18c6?d=mm


    Jun 28, 2017 09:00

    Tried Unity 5.6.2f1 (64-bit)

    Yep! Same error on interpolated Rigidbodies.

    This is seriously driving me nuts for so long and I am currently considering downgrading Unity back to 5.5.3p4, 5.4.2f2 or even lower.

    Hope this issue gets fixed. Unity 5.6 has great features that would be nice to use.
    Best of wishes.

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