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Fixed in Unity 2017.2.0f3



Found in


Issue ID




"In order to call GetTransformInfoExpectUpToDate..." error message appears while toggling Skinned Mesh Renderer component

Graphics - General



Priority: 2Necessary for shipping a final release


Severity: 3Workaround is possible

How to reproduce:
1. Create a new project
2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow Type settings would be set to Soft or Hard Shadows
3. Add a 3D Object as a child of "Directional Light" GameObject
4. Add a Skinned Mesh Renderer component to a 3D Object
5. Create an empty GameObject as a child of 3D Object
6. Go back to 3D Object Inspector settings and set an empty GameObject as a Root Bone
7. Toggle on and off 3D Objects Skinned Mesh Renderer component repeatedly

Expected result: No error is appearing
Actual result: "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." error message appears in the Console

Note: The important parts of this bug reproduction are Spotlight, Realtime/Mixed Shadows(hard/soft), "Skinned Mesh Renderer" with "Root Bone" assigned

Regression introduced in - 5.6.0b8
Reproducible with - 2017.1.0b1, 5.6.0f3, 5.6.0b8
Not reproducible with - 5.6.0b7, 5.5.3f1, 5.4.5f1

Fixed in 2017.2.0a4. Backports to 5.6 and 2017.1 were made.

Comments (62)

  1. 90b02c9eed439c47535c9812cf58502d?d=mm


    Jan 08, 2018 14:36

    Same problem in unity 2017.2.0f3
    Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

  2. E5c87ea70e09e0d8c7328002d61810c9?d=mm


    Oct 05, 2017 17:54

    I get this error in 2017.1.0p4 and I have the build architecture set to x86_64.

  3. A6eeab480955eb7da5392b06b9c5dbc7?d=mm


    Aug 29, 2017 07:09

    I too have this error. If the build architecture is set to x86 then the error occurs. If its set to x64_x86, it appears to be happy.

  4. 29a0a6c72cf3d87617183a65d1ff80b4?d=mm


    Jul 04, 2017 09:17

    Fixed on Patch 5.6.2p1

    (899009) - Graphics: Fix for GetTransformInfoDoNotExpectUpToDate in renderer bounding volume updating

  5. B7f38868cce273e2f1a169b0e51a18c6?d=mm


    Jun 28, 2017 09:00

    Tried Unity 5.6.2f1 (64-bit)

    Yep! Same error on interpolated Rigidbodies.

    This is seriously driving me nuts for so long and I am currently considering downgrading Unity back to 5.5.3p4, 5.4.2f2 or even lower.

    Hope this issue gets fixed. Unity 5.6 has great features that would be nice to use.
    Best of wishes.

  6. 3648bad813f96e460d5bf6692c401286?d=mm


    Jun 27, 2017 23:21

    This is still broken in 5.6.2f1. I just updated an hour ago and am still experiencing it.

  7. 3c12bebd350c71aa61283a99c0ced2e9?d=mm


    Jun 27, 2017 11:58

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  8. 49ce3d9dc999844556df4ea4e40a5d04?d=mm


    Jun 22, 2017 08:43

    You're not nuts @MUSHDEVSTUDIO ;o)
    Confirmed in Version 5.6.2f1.

  9. D0ebd839dcb75b2e883a79f42dd6732d?d=mm


    Jun 20, 2017 01:30

    Can definitely confirm still happing in 5.6.1p4

    Why is Rigidbody Interpolation broken after version 5.5.4 ?

    Can anyone else please replicate this for me so I know i am not going nuts.

    Start a new project in Unity 5.6.1
    Create a 3D object cube
    Create a second 3D object cube
    Drag second cube down under the first cube and leave a gap
    Add a rigid body to the first cube
    Set RigidBody Interpolation to Interpolate
    Press play
    As soon as the first cube drops and makes contact with the second cube the console starts spamming "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first."
    Which ends up having a severe impact on the performance of the game.

    Any ideas what can be done?

  10. 992773a174a93a525417a633db816b50?d=mm


    Jun 18, 2017 05:51

    I have a project editor in good, there is this error, packaged out of all behavioral scripts are lost, I do not know how to solve

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