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Fixed in Unity 2017.2.0f3

Votes

131

Found in

5.6.0f3

Issue ID

899009

Regression

Yes

"In order to call GetTransformInfoExpectUpToDate..." error message appears while toggling Skinned Mesh Renderer component

Graphics - General

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

How to reproduce:
1. Create a new project
2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow Type settings would be set to Soft or Hard Shadows
3. Add a 3D Object as a child of "Directional Light" GameObject
4. Add a Skinned Mesh Renderer component to a 3D Object
5. Create an empty GameObject as a child of 3D Object
6. Go back to 3D Object Inspector settings and set an empty GameObject as a Root Bone
7. Toggle on and off 3D Objects Skinned Mesh Renderer component repeatedly

Expected result: No error is appearing
Actual result: "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." error message appears in the Console

Note: The important parts of this bug reproduction are Spotlight, Realtime/Mixed Shadows(hard/soft), "Skinned Mesh Renderer" with "Root Bone" assigned

Regression introduced in - 5.6.0b8
Reproducible with - 2017.1.0b1, 5.6.0f3, 5.6.0b8
Not reproducible with - 5.6.0b7, 5.5.3f1, 5.4.5f1

--------------
Fixed in 2017.2.0a4. Backports to 5.6 and 2017.1 were made.

Comments (64)

  1. Ca970f202b8e8093eeb791301be39e64?d=mm

    Joe_Indie

    Nov 02, 2018 22:39

    Unity 2017.4.14 LTS for info

  2. Ca970f202b8e8093eeb791301be39e64?d=mm

    Joe_Indie

    Nov 02, 2018 22:38

    Got this bug today NOV 02 2018 with strange results on models (stretched members etc.):
    Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

  3. 90b02c9eed439c47535c9812cf58502d?d=mm

    Grish_tad

    Jan 08, 2018 14:36

    Same problem in unity 2017.2.0f3
    Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

  4. E5c87ea70e09e0d8c7328002d61810c9?d=mm

    solidearthvr

    Oct 05, 2017 17:54

    I get this error in 2017.1.0p4 and I have the build architecture set to x86_64.

  5. A6eeab480955eb7da5392b06b9c5dbc7?d=mm

    ai3amt

    Aug 29, 2017 07:09

    I too have this error. If the build architecture is set to x86 then the error occurs. If its set to x64_x86, it appears to be happy.

  6. 29a0a6c72cf3d87617183a65d1ff80b4?d=mm

    Aqualancer

    Jul 04, 2017 09:17

    Fixed on Patch 5.6.2p1

    (899009) - Graphics: Fix for GetTransformInfoDoNotExpectUpToDate in renderer bounding volume updating

    https://unity3d.com/unity/qa/patch-releases

  7. B7f38868cce273e2f1a169b0e51a18c6?d=mm

    BEARIlko

    Jun 28, 2017 09:00

    Tried Unity 5.6.2f1 (64-bit)

    Yep! Same error on interpolated Rigidbodies.

    This is seriously driving me nuts for so long and I am currently considering downgrading Unity back to 5.5.3p4, 5.4.2f2 or even lower.

    Hope this issue gets fixed. Unity 5.6 has great features that would be nice to use.
    Best of wishes.

  8. 3648bad813f96e460d5bf6692c401286?d=mm

    Urishizu

    Jun 27, 2017 23:21

    This is still broken in 5.6.2f1. I just updated an hour ago and am still experiencing it.

  9. 3c12bebd350c71aa61283a99c0ced2e9?d=mm

    abood97

    Jun 27, 2017 11:58

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  10. 49ce3d9dc999844556df4ea4e40a5d04?d=mm

    3DVulture

    Jun 22, 2017 08:43

    You're not nuts @MUSHDEVSTUDIO ;o)
    Confirmed in Version 5.6.2f1.

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