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Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
23
Found in
2019.3.0a11
2020.1
2020.2
Issue ID
1176131
Regression
Yes
Crash on ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra when the project is using URP/LWRP
How to reproduce:
1. Open the attached project named "Case_1176131"
2. Open the "DepthSimple" Scene located in AkilliMum\Samples\SRP\Mirror\Scenes
3. Generate the Scene lighting
4. Enter Play mode and move around the Scene
Expected result: Editor functions normally
Actual result: Editor crashes
Reproducible with: 2019.3.0a11, 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Not reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.21f, 2019.3.0a10
Reproducible with package versions: 7.0.0, 7.2.1, 9.0.0-preview.0
Not reproducible with package versions: 6.9.1 and lower
Graphics APIs tested: D3D11, D3D12, Vulkan
Notes:
1. The crash occurs when entering Play mode, baking lights or moving around the Scene view
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azzogat
Jul 21, 2020 12:38
This ( or something extremely similar ) still happens in 2019.4 LTS.
Did not repro. in a separate project though. -
meckzqz
Jun 30, 2020 13:18
This crash is still occurring in Unity 2019.4 LTS and Unity 2020.1 Beta. The issue can be reproduced by having a realtime light source with shadows enabled and a UI canvas in the same scene.
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zhouwensi
Jun 18, 2020 01:58
Still exist on unity 2019.3.9f1
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Mythree__
Jun 01, 2020 17:37
IsNodeVisibleFast(SceneNode const&, CullingParameters const&, LODDataArray const*)
void ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra_Kernel<(CullingParameters::LayerCull)0, 8>(IndexList&, CullingParameters const&, LODDataArray const*, SceneNode const*, AABB const*, unsigned int, unsigned int, float __vector(4)*)We have a crash that looks like this one using 2019.3.14f1 on mobile devices.
Any idea? -
Chodu
May 01, 2020 06:27
and when additional lights cast shadows disabled
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Chodu
May 01, 2020 02:46
As I understand, сrash happens when realtime shadowing is turned on in multiple light sources.
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Kolyasisan
Apr 21, 2020 11:21
The issue still persists on 2019.3.10f1. This bug is critical to our project.
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AkilliMum
Feb 17, 2020 10:53
Issue is still there... even on 7.2.1
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DrabanL
Jan 14, 2020 20:46
same crash 2019.3.0f5
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HHess
Jan 09, 2020 10:27
We have the same issue. Our project is running on "com.unity.render-pipelines.universal": "7.1.6" and the LRP is not installed.
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a5
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b4
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.8f1