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Fixed in 2020.2

Fixed in 2019.3, 2020.1

Votes

23

Found in

2019.3.0a11

2020.1

2020.2

Issue ID

1176131

Regression

Yes

Crash on ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra when the project is using URP/LWRP

Graphics - General

-

How to reproduce:
1. Open the attached project named "Case_1176131"
2. Open the "DepthSimple" Scene located in AkilliMum\Samples\SRP\Mirror\Scenes
3. Generate the Scene lighting
4. Enter Play mode and move around the Scene

Expected result: Editor functions normally
Actual result: Editor crashes

Reproducible with: 2019.3.0a11, 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Not reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.21f, 2019.3.0a10

Reproducible with package versions: 7.0.0, 7.2.1, 9.0.0-preview.0
Not reproducible with package versions: 6.9.1 and lower

Graphics APIs tested: D3D11, D3D12, Vulkan

Notes:
1. The crash occurs when entering Play mode, baking lights or moving around the Scene view

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a5

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b4

  3. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed in: 2019.3.8f1

Comments (16)

  1. B683741d1c9dcf2d89357d2efec6a55b?d=mm

    azzogat

    Jul 21, 2020 12:38

    This ( or something extremely similar ) still happens in 2019.4 LTS.
    Did not repro. in a separate project though.

  2. C42baa6c93e230290712d712ddc68e7f?d=mm

    meckzqz

    Jun 30, 2020 13:18

    This crash is still occurring in Unity 2019.4 LTS and Unity 2020.1 Beta. The issue can be reproduced by having a realtime light source with shadows enabled and a UI canvas in the same scene.

  3. 03fb926c70c861f1203068c07ba8954b?d=mm

    zhouwensi

    Jun 18, 2020 01:58

    Still exist on unity 2019.3.9f1

  4. B073839e42b6a001ad64632e3ae6b7ac?d=mm

    Mythree__

    Jun 01, 2020 17:37

    IsNodeVisibleFast(SceneNode const&, CullingParameters const&, LODDataArray const*)
    void ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra_Kernel<(CullingParameters::LayerCull)0, 8>(IndexList&, CullingParameters const&, LODDataArray const*, SceneNode const*, AABB const*, unsigned int, unsigned int, float __vector(4)*)

    We have a crash that looks like this one using 2019.3.14f1 on mobile devices.
    Any idea?

  5. 864662f96aa964e09bf1bb0c2cd09ae8?d=mm

    Chodu

    May 01, 2020 06:27

    and when additional lights cast shadows disabled

  6. 864662f96aa964e09bf1bb0c2cd09ae8?d=mm

    Chodu

    May 01, 2020 02:46

    As I understand, сrash happens when realtime shadowing is turned on in multiple light sources.

  7. D20e444a1127fd5778293a3a0466b442?d=mm

    Kolyasisan

    Apr 21, 2020 11:21

    The issue still persists on 2019.3.10f1. This bug is critical to our project.

  8. A29412510e46a973787d407082c8de34?d=mm

    AkilliMum

    Feb 17, 2020 10:53

    Issue is still there... even on 7.2.1

  9. 81be0ce4dc7a23ca7baa6a0b484d7bc6?d=mm

    DrabanL

    Jan 14, 2020 20:46

    same crash 2019.3.0f5

  10. 3418408f11d5631a2a1c343610f07425?d=mm

    HHess

    Jan 09, 2020 10:27

    We have the same issue. Our project is running on "com.unity.render-pipelines.universal": "7.1.6" and the LRP is not installed.

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