Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2021.2.0a14
2021.2.0a19
Issue ID
1340690
Regression
Yes
Wrong elements are selected when holding shift and selecting Game Objects in the Scene Hierarchy
How to reproduce:
1. Open the attached project "ShiftClick.zip"
2. Open SampleScene
3. Select GameObject in the Scene Hierarchy
4. Holding Ctrl select GameObject (10)
5. Holding Ctrl select GameObject (9)
6. Holding Shift select GameObject (3)
Expected result: GameObjects (9-3) are selected
Actual result: GameObject 9 is deselected
Reproducible with: 2018.4.34f1, 2019.4.28f1, 2020.2.0a20, 2021.2.0a14, 2021.2.0a19
Not reproducible with: 2020.2.0a21, 2020.3.11f1, 2021.1.10f1, 2021.2.0a13
Note:
1. The behaviour in 2018.4 and 2019.4 is different from 2021.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7