Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2021.2.0a14
2021.2.0a19
Issue ID
1340690
Regression
Yes
Wrong elements are selected when holding shift and selecting Game Objects in the Scene Hierarchy
How to reproduce:
1. Open the attached project "ShiftClick.zip"
2. Open SampleScene
3. Select GameObject in the Scene Hierarchy
4. Holding Ctrl select GameObject (10)
5. Holding Ctrl select GameObject (9)
6. Holding Shift select GameObject (3)
Expected result: GameObjects (9-3) are selected
Actual result: GameObject 9 is deselected
Reproducible with: 2018.4.34f1, 2019.4.28f1, 2020.2.0a20, 2021.2.0a14, 2021.2.0a19
Not reproducible with: 2020.2.0a21, 2020.3.11f1, 2021.1.10f1, 2021.2.0a13
Note:
1. The behaviour in 2018.4 and 2019.4 is different from 2021.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
- Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload Events
- Can't set Visual Element height in UI Builder
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7