Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.1.0f3
Issue ID
703862
Regression
Yes
Using Camera::Render to render a picture to a texture does not work
How to reproduce:
1. Open attached project
2. Open scene RenderTextureBug.unity
3. Build to iOS and run
4. Press the 'Snap Picture' button
- The square should change into a red circle
- The square does not change into a red circle, instead it just disappears
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment