Search Issue Tracker
Won't Fix
Votes
1
Found in
2022.1.0a8
Issue ID
UUM-4090
Regression
Yes
[FrameDebugger] shows the wrong texture
How to reproduce:
1. Open project "TEST 2.zip"
2. Open the FALCON_INTER scene
3. Open the frame debugger
4. Observe the unity_Lightmap texture in the first SRP Batch drawcall in the GBuffer pass.
Expected result: The correct lightmap texture is shown (Assets/Scenes/FALCON_INTER/Lightmap-0_comp_light.exr)
Actual result: the default UnityBlack texture is shown
Reproducible with: 2022.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
Resolution Note:
There are no fixes planned for this Bug