Search Issue Tracker
Won't Fix
Won't Fix in 2022.1.X
Votes
1
Found in
2022.1.0a8
Issue ID
UUM-4090
Regression
Yes
[FrameDebugger] shows the wrong texture
How to reproduce:
1. Open project "TEST 2.zip"
2. Open the FALCON_INTER scene
3. Open the frame debugger
4. Observe the unity_Lightmap texture in the first SRP Batch drawcall in the GBuffer pass.
Expected result: The correct lightmap texture is shown (Assets/Scenes/FALCON_INTER/Lightmap-0_comp_light.exr)
Actual result: the default UnityBlack texture is shown
Reproducible with: 2022.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clicking on the project's title does not open the project when the long path tooltip is shown
- [Linux] "Select Preset..." window closes without creating another preset when "Create New Preset..." is double-clicked again after creating the first preset
- “Screen position out of view frustum” error is thrown and Game window renders black when Camera Clipping Planes fields are set to “Infinity”
- Foldouts in the Library section of UI Builder do not open when clicked on title and Tree View is enabled
- VisualElement with DynamicTransform and animated scale from 0 is not rendered until hovered when parent uses GroupTransform
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2022.1.X):
There are no fixes planned for this Bug